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2023-01-04more documentationpommicket
2023-01-02rename v[234] to vec[234]pommicket
2023-01-02finish restructuringpommicket
2023-01-02fix up restructuringpommicket
2023-01-02restructure ted.c, node.cpommicket
2023-01-01char const => const charpommicket
2023-01-01gl.c restructuringpommicket
2022-12-31move NDC conversion to GPUpommicket
2022-12-29fix GCC warningspommicket
2022-11-03oops turns out we don't actually support glsl 430pommicket
2022-11-03[1.3] oopspommicket
2022-11-03[1.3] allow newer glsl versions w IN,OUT macros, msi versionpommicket
2022-11-03custom shader texturepommicket
2022-11-03better shader systempommicket
2022-11-03custom shaders now use #version 130 if possiblepommicket
like i promised they would
2022-11-02multiline config value strings, fix search_cwd (debug feature)pommicket
2021-04-20silence GCC warningsLeo Tenenbaum
2021-03-05fix rendering if border-thickness is bigLeo Tenenbaum
2021-02-25node resizing workingLeo Tenenbaum
2021-02-11highlight matching parenthesesLeo Tenenbaum
2021-02-05 sleep before SDL_GL_SwapWindow to stop busy loopLeo Tenenbaum
2021-02-05switch to getting all gl procs manuallyLeo Tenenbaum
2021-02-05converted everything to modern openglLeo Tenenbaum
for some reason SDL_GL_SwapWindow seems to be in a busy loop?
2021-02-05got text working with modern OpenGLLeo Tenenbaum
2021-02-04tried switching to new api for text, not working yetLeo Tenenbaum
2021-02-04small modern gl geometry apiLeo Tenenbaum
2021-02-04changed color to a vertex attributeLeo Tenenbaum
2021-02-04started modern openglLeo Tenenbaum