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gl.c
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Author
2023-02-28
new settings system seems to be working
pommicket
2023-01-04
more documentation
pommicket
2023-01-02
rename v[234] to vec[234]
pommicket
2023-01-02
finish restructuring
pommicket
2023-01-02
fix up restructuring
pommicket
2023-01-02
restructure ted.c, node.c
pommicket
2023-01-01
char const => const char
pommicket
2023-01-01
gl.c restructuring
pommicket
2022-12-31
move NDC conversion to GPU
pommicket
2022-12-29
fix GCC warnings
pommicket
2022-11-03
oops turns out we don't actually support glsl 430
pommicket
2022-11-03
[1.3] oops
pommicket
2022-11-03
[1.3] allow newer glsl versions w IN,OUT macros, msi version
pommicket
2022-11-03
custom shader texture
pommicket
2022-11-03
better shader system
pommicket
2022-11-03
custom shaders now use #version 130 if possible
pommicket
like i promised they would
2022-11-02
multiline config value strings, fix search_cwd (debug feature)
pommicket
2021-04-20
silence GCC warnings
Leo Tenenbaum
2021-03-05
fix rendering if border-thickness is big
Leo Tenenbaum
2021-02-25
node resizing working
Leo Tenenbaum
2021-02-11
highlight matching parentheses
Leo Tenenbaum
2021-02-05
sleep before SDL_GL_SwapWindow to stop busy loop
Leo Tenenbaum
2021-02-05
switch to getting all gl procs manually
Leo Tenenbaum
2021-02-05
converted everything to modern opengl
Leo Tenenbaum
for some reason SDL_GL_SwapWindow seems to be in a busy loop?
2021-02-05
got text working with modern OpenGL
Leo Tenenbaum
2021-02-04
tried switching to new api for text, not working yet
Leo Tenenbaum
2021-02-04
small modern gl geometry api
Leo Tenenbaum
2021-02-04
changed color to a vertex attribute
Leo Tenenbaum
2021-02-04
started modern opengl
Leo Tenenbaum