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-rw-r--r--text.c363
1 files changed, 204 insertions, 159 deletions
diff --git a/text.c b/text.c
index c869a5e..f2994aa 100644
--- a/text.c
+++ b/text.c
@@ -1,31 +1,18 @@
#include "ted.h"
-
+
+no_warn_start
#if DEBUG
-typedef struct
-{
- unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap
- float xoff,yoff,xadvance;
-} stbtt_bakedchar;
-typedef struct
-{
- float x0,y0,s0,t0; // top-left
- float x1,y1,s1,t1; // bottom-right
-} stbtt_aligned_quad;
-
-extern void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int opengl_fillrule);
-extern int stbtt_BakeFontBitmap(const unsigned char *data, int offset, float pixel_height, unsigned char *pixels, int pw, int ph, int first_char, int num_chars, stbtt_bakedchar *chardata);
+#include "lib/stb_rect_pack.h"
+#include "lib/stb_truetype.h"
#else
-#define STBTT_STATIC
-no_warn_start
#include "stb_truetype.c"
-no_warn_end
#endif
+no_warn_end
-
-// We split up code points into a bunch of pages, so we don't have to load all of the font at
-// once into one texture.
-#define CHAR_PAGE_SIZE 2048
-#define CHAR_PAGE_COUNT UNICODE_CODE_POINTS / CHAR_PAGE_SIZE
+//no_warn_start
+//#define STB_IMAGE_WRITE_IMPLEMENTATION
+//#include "/~/apps/stb/stb_image_write.h"
+//no_warn_end
typedef struct {
vec2 pos;
@@ -37,16 +24,37 @@ typedef struct {
TextVertex vert1, vert2, vert3;
} TextTriangle;
+typedef struct {
+ char32_t c;
+ u32 texture;
+ stbtt_packedchar data;
+} CharInfo;
+
+// characters are split into this many "buckets" according to
+// their least significant bits. this is to create a Budget Hash Map™.
+// must be a power of 2.
+#define CHAR_BUCKET_COUNT (1 << 10)
+
+#define FONT_TEXTURE_WIDTH 512 // width of each texture
+#define FONT_TEXTURE_HEIGHT 512 // height of each texture
+
+typedef struct {
+ GLuint tex;
+ bool needs_update;
+ unsigned char *pixels;
+ TextTriangle *triangles;
+} FontTexture;
+
struct Font {
bool force_monospace;
float space_width; // width of the character ' '. calculated when font is loaded.
float char_height;
- GLuint textures[CHAR_PAGE_COUNT];
- int tex_widths[CHAR_PAGE_COUNT], tex_heights[CHAR_PAGE_COUNT];
- stbtt_bakedchar *char_pages[CHAR_PAGE_COUNT]; // character pages. NULL if the page hasn't been loaded yet.
+ stbtt_pack_context pack_context;
+ stbtt_fontinfo stb_info;
+ FontTexture *textures; // dynamic array of textures
+ CharInfo *char_info[CHAR_BUCKET_COUNT]; // each entry is a dynamic array of char info
// TTF data (i.e. the contents of the TTF file)
u8 *ttf_data;
- TextTriangle *triangles[CHAR_PAGE_COUNT]; // triangles to render for each page
};
const TextRenderState text_render_state_default = {
@@ -122,14 +130,49 @@ void main() {\n\
return true;
}
-static Status text_load_char_page(Font *font, int page) {
- if (font->char_pages[page]) {
- // already loaded
- return true;
+static u32 char_bucket_index(char32_t c) {
+ return c & (CHAR_BUCKET_COUNT - 1);
+}
+
+// on success, *info is filled out
+static Status text_load_char(Font *font, char32_t c, CharInfo *info) {
+ u32 bucket = char_bucket_index(c);
+ arr_foreach_ptr(font->char_info[bucket], CharInfo, i) {
+ if (i->c == c) {
+ // already loaded
+ *info = *i;
+ return true;
+ }
}
glGetError(); // clear error
+ if (!font->textures) {
+ unsigned char *pixels = calloc(FONT_TEXTURE_WIDTH, FONT_TEXTURE_HEIGHT);
+ if (!pixels) {
+ text_set_err("Not enough memory for font bitmap.");
+ return false;
+ }
+ stbtt_PackBegin(&font->pack_context, pixels, FONT_TEXTURE_WIDTH, FONT_TEXTURE_HEIGHT,
+ FONT_TEXTURE_WIDTH, 1, NULL);
+ FontTexture *texture = arr_addp(font->textures);
+ glGenTextures(1, &texture->tex);
+ texture->pixels = pixels;
+ }
+
+ FontTexture *texture = arr_lastp(font->textures);
+ {
+ info->c = c;
+ info->texture = arr_len(font->textures) - 1;
+ int success = stbtt_PackFontRange(&font->pack_context, font->ttf_data, 0, font->char_height,
+ (int)c, 1, &info->data);
+ printf("%lc %d\n",c,success);
+ }
+ texture->needs_update = true;
+
+ arr_add(font->char_info[bucket], *info);
+ return true;
+#if 0
font->char_pages[page] = calloc(CHAR_PAGE_SIZE, sizeof *font->char_pages[page]);
for (int bitmap_width = 128, bitmap_height = 128; bitmap_width <= 4096; bitmap_width *= 2, bitmap_height *= 2) {
u8 *bitmap = calloc((size_t)bitmap_width, (size_t)bitmap_height);
@@ -174,6 +217,8 @@ static Status text_load_char_page(Font *font, int page) {
return false;
}
return true;
+#endif
+
}
Font *text_font_load(const char *ttf_filename, float font_size) {
@@ -182,40 +227,43 @@ Font *text_font_load(const char *ttf_filename, float font_size) {
text_clear_err();
- if (ttf_file) {
- fseek(ttf_file, 0, SEEK_END);
- u32 file_size = (u32)ftell(ttf_file);
- fseek(ttf_file, 0, SEEK_SET);
- if (file_size < (50UL<<20)) { // fonts aren't usually bigger than 50 MB
- u8 *file_data = calloc(1, file_size);
- font = calloc(1, sizeof *font);
- if (file_data && font) {
- size_t bytes_read = fread(file_data, 1, file_size, ttf_file);
- if (bytes_read == file_size) {
- font->char_height = font_size;
- font->ttf_data = file_data;
- if (text_load_char_page(font, 0)) { // load page with Latin text, etc.
- // calculate width of the character ' '
- font->space_width = font->char_pages[0][' '].xadvance;
- }
- } else {
- text_set_err("Couldn't read font file.");
- }
- } else {
- text_set_err("Not enough memory for font.");
- }
- if (text_has_err()) {
- free(file_data);
- free(font);
- font = NULL;
+ if (!ttf_file) {
+ text_set_err("Couldn't open font file.", ttf_filename);
+ return NULL;
+ }
+
+ fseek(ttf_file, 0, SEEK_END);
+ u32 file_size = (u32)ftell(ttf_file);
+ fseek(ttf_file, 0, SEEK_SET);
+ if (file_size >= (50UL<<20)) { // fonts aren't usually bigger than 50 MB
+ text_set_err("Font file too big (%u megabytes).", (uint)(file_size >> 20));
+ fclose(ttf_file);
+ return NULL;
+ }
+ u8 *file_data = calloc(1, file_size);
+ font = calloc(1, sizeof *font);
+ if (file_data && font) {
+ size_t bytes_read = fread(file_data, 1, file_size, ttf_file);
+ if (bytes_read == file_size) {
+ font->char_height = font_size;
+ font->ttf_data = file_data;
+ CharInfo space = {0};
+ if (text_load_char(font, ' ', &space)) {
+ // calculate width of the character ' '
+ font->space_width = space.data.xadvance;
}
- fclose(ttf_file);
} else {
- text_set_err("Font file too big (%u megabytes).", (uint)(file_size >> 20));
+ text_set_err("Couldn't read font file.");
}
} else {
- text_set_err("Couldn't open font file.", ttf_filename);
+ text_set_err("Not enough memory for font.");
}
+ if (text_has_err()) {
+ free(file_data);
+ free(font);
+ font = NULL;
+ }
+ fclose(ttf_file);
return font;
}
@@ -229,24 +277,31 @@ float text_font_char_height(Font *font) {
float text_font_char_width(Font *font, char32_t c) {
if (c == ' ') return font->space_width;
- uint page = c / CHAR_PAGE_SIZE;
- uint index = c % CHAR_PAGE_SIZE;
- if (!font->char_pages[page])
- if (!text_load_char_page(font, (int)page))
- return font->space_width;
- return font->char_pages[page][index].xadvance;
+ CharInfo info = {0};
+ if (text_load_char(font, c, &info))
+ return info.data.xadvance;
+ else
+ return 0;
}
void text_render(Font *font) {
- for (uint i = 0; i < CHAR_PAGE_COUNT; ++i) {
- if (font->triangles[i]) {
+ arr_foreach_ptr(font->textures, FontTexture, texture) {
+ size_t ntriangles = arr_len(texture->triangles);
+ if (ntriangles) {
+ if (texture->needs_update) {
+ glBindTexture(GL_TEXTURE_2D, texture->tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, FONT_TEXTURE_WIDTH, FONT_TEXTURE_HEIGHT, 0, GL_RED, GL_UNSIGNED_BYTE, texture->pixels);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ //stbi_write_png("out.png", FONT_TEXTURE_WIDTH, FONT_TEXTURE_HEIGHT, 1, texture->pixels, FONT_TEXTURE_WIDTH);
+ texture->needs_update = false;
+ }
// render these triangles
- size_t ntriangles = arr_len(font->triangles[i]);
-
if (gl_version_major >= 3)
glBindVertexArray(text_vao);
glBindBuffer(GL_ARRAY_BUFFER, text_vbo);
- glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(ntriangles * sizeof(TextTriangle)), font->triangles[i], GL_STREAM_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(ntriangles * sizeof(TextTriangle)), texture->triangles, GL_STREAM_DRAW);
glVertexAttribPointer(text_v_pos, 2, GL_FLOAT, 0, sizeof(TextVertex), (void *)offsetof(TextVertex, pos));
glEnableVertexAttribArray(text_v_pos);
glVertexAttribPointer(text_v_tex_coord, 2, GL_FLOAT, 0, sizeof(TextVertex), (void *)offsetof(TextVertex, tex_coord));
@@ -255,11 +310,11 @@ void text_render(Font *font) {
glEnableVertexAttribArray(text_v_color);
glUseProgram(text_program);
glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, font->textures[i]);
+ glBindTexture(GL_TEXTURE_2D, texture->tex);
glUniform1i(text_u_sampler, 0);
glUniform2f(text_u_window_size, gl_window_width, gl_window_height);
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)(3 * ntriangles));
- arr_clear(font->triangles[i]);
+ arr_clear(texture->triangles);
}
}
}
@@ -274,94 +329,86 @@ top:
}
if (c >= UNICODE_CODE_POINTS) c = UNICODE_BOX_CHARACTER; // code points this big should never appear in valid Unicode
+ CharInfo info = {0};
+
+ if (!text_load_char(font, c, &info))
+ return;
+ const float char_height = font->char_height;
- uint page = c / CHAR_PAGE_SIZE;
- uint index = c % CHAR_PAGE_SIZE;
- if (state->render) {
- if (!font->char_pages[page])
- if (!text_load_char_page(font, (int)page))
- return;
+ stbtt_aligned_quad q = {0};
+
+ if (state->wrap && c == '\n') {
+ state->x = state->min_x;
+ state->y += char_height;
+ goto ret;
}
- stbtt_bakedchar *char_data = font->char_pages[page];
- const float char_height = font->char_height;
- if (char_data) { // if page was successfully loaded
- stbtt_aligned_quad q = {0};
-
- if (state->wrap && c == '\n') {
- state->x = state->min_x;
- state->y += char_height;
- goto ret;
- }
+ {
+ float x, y;
+ x = (float)(state->x - floor(state->x));
+ y = (float)(state->y - floor(state->y));
+ y += char_height * 0.75f;
+ stbtt_GetPackedQuad(&info.data, FONT_TEXTURE_WIDTH, FONT_TEXTURE_HEIGHT, 0, &x, &y, &q, 1);
+ y -= char_height * 0.75f;
- {
- float x, y;
- x = (float)(state->x - floor(state->x));
- y = (float)(state->y - floor(state->y));
- y += char_height * 0.75f;
- stbtt_GetBakedQuad(char_data, font->tex_widths[page], font->tex_heights[page],
- (int)index, &x, &y, &q, 1);
- y -= char_height * 0.75f;
-
- q.x0 += (float)floor(state->x);
- q.y0 += (float)floor(state->y);
- q.x1 += (float)floor(state->x);
- q.y1 += (float)floor(state->y);
-
- if (font->force_monospace) {
- state->x += font->space_width; // ignore actual character width
- } else {
- state->x = x + floor(state->x);
- state->y = y + floor(state->y);
- }
- }
+ q.x0 += (float)floor(state->x);
+ q.y0 += (float)floor(state->y);
+ q.x1 += (float)floor(state->x);
+ q.y1 += (float)floor(state->y);
- float s0 = q.s0, t0 = q.t0;
- float s1 = q.s1, t1 = q.t1;
- float x0 = q.x0, y0 = q.y0;
- float x1 = q.x1, y1 = q.y1;
- const float min_x = state->min_x, max_x = state->max_x;
- const float min_y = state->min_y, max_y = state->max_y;
-
- if (state->wrap && x1 >= max_x) {
- state->x = min_x;
- state->y += char_height;
- goto top;
+ if (font->force_monospace) {
+ state->x += font->space_width; // ignore actual character width
+ } else {
+ state->x = x + floor(state->x);
+ state->y = y + floor(state->y);
}
+ }
+
+ float s0 = q.s0, t0 = q.t0;
+ float s1 = q.s1, t1 = q.t1;
+ float x0 = q.x0, y0 = q.y0;
+ float x1 = q.x1, y1 = q.y1;
+ const float min_x = state->min_x, max_x = state->max_x;
+ const float min_y = state->min_y, max_y = state->max_y;
+
+ if (state->wrap && x1 >= max_x) {
+ state->x = min_x;
+ state->y += char_height;
+ goto top;
+ }
- if (x0 > max_x || y0 > max_y || x1 < min_x || y1 < min_y)
- goto ret;
- if (x0 < min_x) {
- // left side of character is clipped
- s0 = (min_x-x0) / (x1-x0) * (s1-s0) + s0;
- x0 = min_x;
- }
- if (x1 >= max_x) {
- // right side of character is clipped
- s1 = (max_x-1-x0) / (x1-x0) * (s1-s0) + s0;
- x1 = max_x-1;
- }
- if (y0 < min_y) {
- // top side of character is clipped
- t0 = (min_y-y0) / (y1-y0) * (t1-t0) + t0;
- y0 = min_y;
- }
- if (y1 >= max_y) {
- // bottom side of character is clipped
- t1 = (max_y-1-y0) / (y1-y0) * (t1-t0) + t0;
- y1 = max_y-1;
- }
- if (state->render) {
- float r = state->color[0], g = state->color[1], b = state->color[2], a = state->color[3];
- TextVertex v_1 = {{x0, y0}, {s0, t0}, {r, g, b, a}};
- TextVertex v_2 = {{x0, y1}, {s0, t1}, {r, g, b, a}};
- TextVertex v_3 = {{x1, y1}, {s1, t1}, {r, g, b, a}};
- TextVertex v_4 = {{x1, y0}, {s1, t0}, {r, g, b, a}};
- TextTriangle triangle1 = {v_1, v_2, v_3};
- TextTriangle triangle2 = {v_3, v_4, v_1};
- arr_add(font->triangles[page], triangle1);
- arr_add(font->triangles[page], triangle2);
- }
+ if (x0 > max_x || y0 > max_y || x1 < min_x || y1 < min_y)
+ goto ret;
+ if (x0 < min_x) {
+ // left side of character is clipped
+ s0 = (min_x-x0) / (x1-x0) * (s1-s0) + s0;
+ x0 = min_x;
+ }
+ if (x1 >= max_x) {
+ // right side of character is clipped
+ s1 = (max_x-1-x0) / (x1-x0) * (s1-s0) + s0;
+ x1 = max_x-1;
+ }
+ if (y0 < min_y) {
+ // top side of character is clipped
+ t0 = (min_y-y0) / (y1-y0) * (t1-t0) + t0;
+ y0 = min_y;
+ }
+ if (y1 >= max_y) {
+ // bottom side of character is clipped
+ t1 = (max_y-1-y0) / (y1-y0) * (t1-t0) + t0;
+ y1 = max_y-1;
+ }
+ if (state->render) {
+ float r = state->color[0], g = state->color[1], b = state->color[2], a = state->color[3];
+ TextVertex v_1 = {{x0, y0}, {s0, t0}, {r, g, b, a}};
+ TextVertex v_2 = {{x0, y1}, {s0, t1}, {r, g, b, a}};
+ TextVertex v_3 = {{x1, y1}, {s1, t1}, {r, g, b, a}};
+ TextVertex v_4 = {{x1, y0}, {s1, t0}, {r, g, b, a}};
+ TextTriangle triangle1 = {v_1, v_2, v_3};
+ TextTriangle triangle2 = {v_3, v_4, v_1};
+ arr_add(font->textures[info.texture].triangles, triangle1);
+ arr_add(font->textures[info.texture].triangles, triangle2);
}
ret:
if (state->x > state->x_largest)
@@ -449,12 +496,10 @@ void text_get_size32(Font *font, const char32_t *text, u64 len, float *width, fl
void text_font_free(Font *font) {
free(font->ttf_data);
- stbtt_bakedchar **char_pages = font->char_pages;
- for (int i = 0; i < CHAR_PAGE_COUNT; ++i) {
- if (char_pages[i]) {
- free(char_pages[i]);
- }
- arr_clear(font->triangles[i]);
+ arr_foreach_ptr(font->textures, FontTexture, texture) {
+ glDeleteTextures(1, &texture->tex);
+ arr_free(texture->triangles);
}
+ arr_free(font->textures);
free(font);
}