diff options
Diffstat (limited to 'ted.h')
-rw-r--r-- | ted.h | 33 |
1 files changed, 29 insertions, 4 deletions
@@ -20,6 +20,10 @@ // max number of LSPs running at once #define TED_LSP_MAX 200 +typedef u32 GLuint; +typedef i32 GLint; +typedef unsigned GLenum; + // these all say "CPP" but really they're C/C++ enum { SYNTAX_STATE_CPP_MULTI_LINE_COMMENT = 0x1u, // are we in a multi-line comment? (delineated by /* */) @@ -129,15 +133,15 @@ typedef struct { // so we need to be extra careful about when we delete textures. typedef struct { u32 ref_count; - u32 texture; + GLuint texture; } GlRcTexture; // shader-array-buffer combo. typedef struct { u32 ref_count; - u32 shader; - u32 array; - u32 buffer; + GLuint shader; + GLuint array; + GLuint buffer; } GlRcSAB; @@ -588,6 +592,27 @@ typedef struct Ted { char error_shown[512]; // error display in box on screen } Ted; +// === gl.c === +GlRcSAB *gl_rc_sab_new(GLuint shader, GLuint array, GLuint buffer); +void gl_rc_sab_incref(GlRcSAB *s); +void gl_rc_sab_decref(GlRcSAB **ps); +GlRcTexture *gl_rc_texture_new(GLuint texture); +void gl_rc_texture_incref(GlRcTexture *t); +void gl_rc_texture_decref(GlRcTexture **pt); +GLuint gl_compile_shader(char error_buf[256], char const *code, GLenum shader_type); +GLuint gl_link_program(char error_buf[256], GLuint *shaders, size_t count); +GLuint gl_compile_and_link_shaders(char error_buf[256], char const *vshader_code, char const *fshader_code); +// prints a debug message if `attrib` is not found +GLuint gl_attrib_location(GLuint program, char const *attrib); +// prints a debug message if `uniform` is not found +GLint gl_uniform_location(GLuint program, char const *uniform); +void gl_geometry_init(void); +void gl_geometry_rect(Rect r, u32 color_rgba); +void gl_geometry_rect_border(Rect r, float border_thickness, u32 color); +void gl_geometry_draw(void); +GLuint gl_load_texture_from_image(const char *path); + + char *buffer_contents_utf8_alloc(TextBuffer *buffer); Command command_from_str(const char *str); const char *command_to_str(Command command); |