diff options
Diffstat (limited to 'main.c')
-rw-r--r-- | main.c | 49 |
1 files changed, 36 insertions, 13 deletions
@@ -1,9 +1,7 @@ /* FUTURE FEATURES: -- custom shaders - - texture, time, time since last save +- custom shaders texture - config variables -- config multi-line strings - plugins? */ @@ -326,6 +324,7 @@ int main(int argc, char **argv) { if (!ted) { die("Not enough memory available to run ted."); } + ted->last_save_time = -1e50; // make sure signal handler has access to ted. error_signal_handler_ted = ted; @@ -411,13 +410,6 @@ int main(int argc, char **argv) { char config_err[sizeof ted->error] = {0}; PROFILE_TIME(misc_end) - PROFILE_TIME(configs_start) - ted_load_configs(ted, false); - if (ted_haserr(ted)) { - strcpy(config_err, ted->error); - ted_clearerr(ted); // clear the error so later things (e.g. loading font) don't detect an error - } - PROFILE_TIME(configs_end) PROFILE_TIME(window_start) SDL_Window *window = SDL_CreateWindow("ted", SDL_WINDOWPOS_UNDEFINED, @@ -456,11 +448,11 @@ int main(int argc, char **argv) { SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); #endif glctx = SDL_GL_CreateContext(window); - if (!glctx) { + if (glctx) { + break; + } else { debug_println("Couldn't get GL %d.%d context. Falling back to %d.%d.", gl_versions[i][0], gl_versions[i][1], gl_versions[i+1][0], gl_versions[i+1][1]); - gl_version_major = 3; - gl_version_minor = 0; } } @@ -488,6 +480,14 @@ int main(int argc, char **argv) { PROFILE_TIME(gl_end) + PROFILE_TIME(configs_start) + ted_load_configs(ted, false); + if (ted_haserr(ted)) { + strcpy(config_err, ted->error); + ted_clearerr(ted); // clear the error so later things (e.g. loading font) don't detect an error + } + PROFILE_TIME(configs_end) + PROFILE_TIME(fonts_start) ted_load_fonts(ted); PROFILE_TIME(fonts_end) @@ -571,6 +571,8 @@ int main(int argc, char **argv) { while (SDL_PollEvent(&event)); } + double start_time = time_get_seconds(); + while (!ted->quit) { double frame_start = time_get_seconds(); @@ -786,6 +788,27 @@ int main(int argc, char **argv) { } glClear(GL_COLOR_BUFFER_BIT); + { + // background shader + Settings *s = ted_active_settings(ted); + if (s->bg_shader) { + glUseProgram(s->bg_shader); + if (s->bg_array) + glBindVertexArray(s->bg_array); + double t = time_get_seconds(); + glUniform1f(glGetUniformLocation(s->bg_shader, "t_time"), (float)fmod(t - start_time, 3600)); + glUniform2f(glGetUniformLocation(s->bg_shader, "t_aspect"), (float)window_width / (float)window_height, 1); + glUniform1f(glGetUniformLocation(s->bg_shader, "t_save_time"), (float)(t - ted->last_save_time)); + glBindBuffer(GL_ARRAY_BUFFER, s->bg_buffer); + if (!s->bg_array) { + GLuint v_pos = (GLuint)glGetAttribLocation(s->bg_shader, "v_pos"); + glVertexAttribPointer(v_pos, 2, GL_FLOAT, 0, 2 * sizeof(float), 0); + glEnableVertexAttribArray(v_pos); + } + glDrawArrays(GL_TRIANGLES, 0, 6); + } + } + Font *font = ted->font; // default window title |