diff options
Diffstat (limited to 'hover.c')
-rw-r--r-- | hover.c | 76 |
1 files changed, 61 insertions, 15 deletions
@@ -24,6 +24,7 @@ static bool get_hover_position(Ted *ted, LSPDocumentPosition *pos, TextBuffer ** } return false; } + void hover_send_request(Ted *ted) { Hover *hover = &ted->hover; LSPRequest request = {.type = LSP_REQUEST_HOVER}; @@ -42,12 +43,23 @@ void hover_process_lsp_response(Ted *ted, LSPResponse *response) { Hover *hover = &ted->hover; LSPResponseHover *hover_response = &response->data.hover; - free(hover->text); TextBuffer *buffer=0; - get_hover_position(ted, NULL, &buffer, NULL); + LSPDocumentPosition pos={0}; + LSP *lsp=0; + get_hover_position(ted, &pos, &buffer, &lsp); + + if (hover->text // we already have hover text + && ( + lsp->id != hover->requested_lsp // this request is from a different LSP + || !lsp_document_position_eq(response->request.data.hover.position, pos) // this request is for a different position + )) { + // this is a stale request. ignore it + return; + } + + free(hover->text); hover->text = NULL; - hover->text = NULL; if (buffer) { hover->range_start = buffer_pos_from_lsp(buffer, hover_response->range.start); hover->range_end = buffer_pos_from_lsp(buffer, hover_response->range.end); @@ -106,23 +118,65 @@ void hover_frame(Ted *ted, double dt) { const u32 *colors = settings->colors; const char *text = hover->text; Font *font = ted->font; - float x = ted->mouse_pos.x, y = ted->mouse_pos.y; + float x = ted->mouse_pos.x, y = ted->mouse_pos.y + font->char_height; + float char_height = font->char_height; + BufferPos range_start = hover->range_start, range_end = hover->range_end; + if (!buffer_pos_eq(range_start, range_end)) { + // draw the highlight + if (range_start.line == range_end.line) { + v2 a = buffer_pos_to_pixels(buffer, range_start); + v2 b = buffer_pos_to_pixels(buffer, range_end); + b.y += char_height; + gl_geometry_rect(rect_endpoints(a, b), colors[COLOR_HOVER_HL]); + } else if (range_end.line - range_start.line < 1000) { // prevent gigantic highlights from slowing things down + // multiple lines. + v2 a = buffer_pos_to_pixels(buffer, range_start); + v2 b = buffer_pos_to_pixels(buffer, buffer_pos_end_of_line(buffer, range_start.line)); + b.y += char_height; + gl_geometry_rect(rect_endpoints(a, b), colors[COLOR_HOVER_HL]); + + for (u32 line = range_start.line + 1; line < range_end.line; ++line) { + // these lines are fully contained in the range. + BufferPos start = buffer_pos_start_of_line(buffer, line); + BufferPos end = buffer_pos_end_of_line(buffer, line); + a = buffer_pos_to_pixels(buffer, start); + b = buffer_pos_to_pixels(buffer, end); + b.y += char_height; + gl_geometry_rect(rect_endpoints(a, b), colors[COLOR_HOVER_HL]); + } + + // last line + a = buffer_pos_to_pixels(buffer, buffer_pos_start_of_line(buffer, range_end.line)); + b = buffer_pos_to_pixels(buffer, range_end); + b.y += char_height; + gl_geometry_rect(rect_endpoints(a, b), colors[COLOR_HOVER_HL]); + } + + } if (hover->text) { + float max_width = 400; TextRenderState state = text_render_state_default; state.x = state.min_x = x; state.y = state.min_y = y; state.render = false; state.wrap = true; - state.max_x = x + 400; + state.max_x = x + max_width; state.max_y = ted->window_height; text_utf8_with_state(font, &state, text); float width = (float)(state.x_largest - x); - float height = (float)(state.y_largest - y) + font->char_height; + float height = (float)(state.y_largest - y) + char_height; if (height > 300) { height = 300; } - state.x = x; + + if (x + width > ted->window_width) + x -= width; // open left + if (y + height > ted->window_height) + y -= height + char_height * 2; // open up + state.x = state.min_x = x; + state.y = state.min_y = y; + state.max_x = x + max_width; state.y = y; state.render = true; state.max_y = y + height; @@ -133,14 +187,6 @@ void hover_frame(Ted *ted, double dt) { rgba_u32_to_floats(colors[COLOR_HOVER_TEXT], state.color); text_utf8_with_state(font, &state, text); } - if (!buffer_pos_eq(hover->range_start, hover->range_end)) { - // draw the highlight - v2 range_start = buffer_pos_to_pixels(buffer, hover->range_start); - v2 range_end = buffer_pos_to_pixels(buffer, hover->range_end); - range_end.y += font->char_height; - Rect rect = rect_endpoints(range_start, range_end); - gl_geometry_rect(rect, colors[COLOR_HOVER_BG]);//@TODO: HOVER_HL color - } gl_geometry_draw(); text_render(font); |