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-rw-r--r--gl.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/gl.c b/gl.c
index 65f474d..57b716c 100644
--- a/gl.c
+++ b/gl.c
@@ -167,7 +167,7 @@ GLuint gl_compile_and_link_shaders(char error_buf[256], const char *vshader_code
return program;
}
-GLuint gl_attrib_loc(GLuint program, const char *attrib) {
+GLuint gl_attrib_location(GLuint program, const char *attrib) {
GLint loc = glGetAttribLocation(program, attrib);
if (loc == -1) {
debug_print("Couldn't find vertex attribute %s.\n", attrib);
@@ -176,7 +176,7 @@ GLuint gl_attrib_loc(GLuint program, const char *attrib) {
return (GLuint)loc;
}
-GLint gl_uniform_loc(GLuint program, const char *uniform) {
+GLint gl_uniform_location(GLuint program, const char *uniform) {
GLint loc = glGetUniformLocation(program, uniform);
if (loc == -1) {
debug_print("Couldn't find uniform: %s.\n", uniform);
@@ -218,9 +218,9 @@ void gl_geometry_init(void) {
";
gl_geometry_program = gl_compile_and_link_shaders(NULL, vshader_code, fshader_code);
- gl_geometry_v_pos = gl_attrib_loc(gl_geometry_program, "v_pos");
- gl_geometry_v_color = gl_attrib_loc(gl_geometry_program, "v_color");
- gl_geometry_u_window_size = gl_uniform_loc(gl_geometry_program, "u_window_size");
+ gl_geometry_v_pos = gl_attrib_location(gl_geometry_program, "v_pos");
+ gl_geometry_v_color = gl_attrib_location(gl_geometry_program, "v_color");
+ gl_geometry_u_window_size = gl_uniform_location(gl_geometry_program, "u_window_size");
glGenBuffers(1, &gl_geometry_vbo);
if (gl_version_major >= 3)