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-rw-r--r--buffer.c17
1 files changed, 9 insertions, 8 deletions
diff --git a/buffer.c b/buffer.c
index db47e2c..cc97e19 100644
--- a/buffer.c
+++ b/buffer.c
@@ -150,7 +150,7 @@ static inline Font *buffer_font(TextBuffer *buffer) {
}
// Get the settings used for this buffer.
-static inline Settings *buffer_settings(TextBuffer *buffer) {
+static inline Settings const *buffer_settings(TextBuffer *buffer) {
return &buffer->ted->settings;
}
@@ -845,24 +845,25 @@ static bool buffer_clip_rect(TextBuffer *buffer, Rect *r) {
// if the cursor is offscreen, this will scroll to make it onscreen.
static void buffer_scroll_to_cursor(TextBuffer *buffer) {
+ Settings const *settings = buffer_settings(buffer);
i64 cursor_line = buffer->cursor_pos.line;
i64 cursor_col = buffer_index_to_column(buffer, (u32)cursor_line, buffer->cursor_pos.index);
i64 display_lines = buffer_display_lines(buffer);
i64 display_cols = buffer_display_cols(buffer);
double scroll_x = buffer->scroll_x, scroll_y = buffer->scroll_y;
- i64 scroll_padding = 5;
+ i64 scrolloff = settings->scrolloff;
// scroll left if cursor is off screen in that direction
- double max_scroll_x = (double)(cursor_col - scroll_padding);
+ double max_scroll_x = (double)(cursor_col - scrolloff);
scroll_x = mind(scroll_x, max_scroll_x);
// scroll right
- double min_scroll_x = (double)(cursor_col - display_cols + scroll_padding);
+ double min_scroll_x = (double)(cursor_col - display_cols + scrolloff);
scroll_x = maxd(scroll_x, min_scroll_x);
// scroll up
- double max_scroll_y = (double)(cursor_line - scroll_padding);
+ double max_scroll_y = (double)(cursor_line - scrolloff);
scroll_y = mind(scroll_y, max_scroll_y);
// scroll down
- double min_scroll_y = (double)(cursor_line - display_lines + scroll_padding);
+ double min_scroll_y = (double)(cursor_line - display_lines + scrolloff);
scroll_y = maxd(scroll_y, min_scroll_y);
buffer->scroll_x = scroll_x;
@@ -1718,8 +1719,8 @@ void buffer_render(TextBuffer *buffer, float x1, float y1, float x2, float y2) {
float header_height = char_height;
Ted *ted = buffer->ted;
- Settings *settings = buffer_settings(buffer);
- u32 *colors = settings->colors;
+ Settings const *settings = buffer_settings(buffer);
+ u32 const *colors = settings->colors;
float border_thickness = settings->border_thickness;