diff options
Diffstat (limited to 'buffer.c')
-rw-r--r-- | buffer.c | 68 |
1 files changed, 47 insertions, 21 deletions
@@ -1898,8 +1898,8 @@ void buffer_render(TextBuffer *buffer, Rect r) { Ted *ted = buffer->ted; Settings const *settings = buffer_settings(buffer); u32 const *colors = settings->colors; - - float border_thickness = settings->border_thickness; + float const padding = settings->padding; + float const border_thickness = settings->border_thickness; u32 border_color = colors[COLOR_BORDER]; // color of border around buffer @@ -1914,19 +1914,46 @@ void buffer_render(TextBuffer *buffer, Rect r) { x2 -= border_thickness * 0.5f; y2 -= border_thickness * 0.5f; + u32 start_line = (u32)buffer->scroll_y; // line to start rendering from + float render_start_y = y1 - (float)(buffer->scroll_y - start_line) * char_height; // where the 1st line is rendered + + // line numbering + if (!buffer->is_line_buffer && settings->line_numbers) { + float line_number_width = ndigits_u64(buffer->nlines) * char_width + padding; + + TextRenderState text_state = text_render_state_default; + text_state.min_y = y1; + text_state.max_y = y2; + + float y = render_start_y; + text_chars_begin(font); + gl_color_rgba(colors[COLOR_LINE_NUMBERS]); + for (u32 line = start_line; line < buffer->nlines; ++line) { + char str[32] = {0}; + strbuf_printf(str, U32_FMT, line + 1); // convert line number to string + float x = x1 + line_number_width - (float)strlen(str) * char_width; // right justify + text_render_with_state(font, &text_state, str, x, y); + y += char_height; + if (y > y2) break; + } + text_chars_end(font); + + x1 += line_number_width; + x1 += 2; // a little bit of padding + // line separating line numbers from text + glBegin(GL_LINES); + gl_color_rgba(colors[COLOR_LINE_NUMBERS_SEPARATOR]); + glVertex2f(x1, y1); + glVertex2f(x1, y2); + glEnd(); + x1 += padding; + } // get screen coordinates of cursor v2 cursor_display_pos = buffer_pos_to_pixels(buffer, buffer->cursor_pos); // the rectangle that the cursor is rendered as Rect cursor_rect = rect(cursor_display_pos, V2(settings->cursor_width, char_height)); - TextRenderState text_state = { - .x = 0, .y = 0, - .min_x = x1, .min_y = y1, - .max_x = x2, .max_y = y2, - .render = true - }; - buffer->x1 = x1; buffer->y1 = y1; buffer->x2 = x2; buffer->y2 = y2; @@ -1945,7 +1972,6 @@ void buffer_render(TextBuffer *buffer, Rect r) { float render_start_x = x1 - (float)buffer->scroll_x * char_width; u32 column = 0; - u32 start_line = (u32)buffer->scroll_y; // line to start rendering from if (buffer->selection) { // draw selection glBegin(GL_QUADS); @@ -1992,17 +2018,6 @@ void buffer_render(TextBuffer *buffer, Rect r) { } - text_chars_begin(font); - - text_state = (TextRenderState){ - .x = render_start_x, .y = y1, - .min_x = x1, .min_y = y1, - .max_x = x2, .max_y = y2, - .render = true - }; - - text_state.y -= (float)(buffer->scroll_y - start_line) * char_height; - Language language = buffer_language(buffer); // dynamic array of character types, to be filled by syntax_highlight SyntaxCharType *char_types = NULL; @@ -2035,6 +2050,17 @@ void buffer_render(TextBuffer *buffer, Rect r) { buffer->longest_line_on_screen = 0; + + text_chars_begin(font); + + TextRenderState text_state = text_render_state_default; + text_state.x = render_start_x; + text_state.y = render_start_y; + text_state.min_x = x1; + text_state.min_y = y1; + text_state.max_x = x2; + text_state.max_y = y2; + for (u32 line_idx = start_line; line_idx < nlines; ++line_idx) { Line *line = &lines[line_idx]; buffer->longest_line_on_screen = max_u32(buffer->longest_line_on_screen, line->len); |