diff options
Diffstat (limited to 'buffer.c')
-rw-r--r-- | buffer.c | 239 |
1 files changed, 142 insertions, 97 deletions
@@ -778,65 +778,123 @@ static void buffer_print(TextBuffer const *buffer) { fflush(stdout); } -static u32 buffer_index_to_column(TextBuffer *buffer, u32 line, u32 index) { - char32_t *str = buffer->lines[line].str; - u32 col = 0; - uint tab_width = buffer_tab_width(buffer); - for (u32 i = 0; i < index && i < buffer->lines[line].len; ++i) { - switch (str[i]) { - case '\t': { - do +// convert line character index to offset in pixels +static double buffer_index_to_xoff(TextBuffer *buffer, u32 line_number, u32 index) { + if (line_number >= buffer->nlines) { + assert(0); + return 0; + } + Line *line = &buffer->lines[line_number]; + char32_t *str = line->str; + const Settings *settings = buffer_settings(buffer); + Font *font = buffer_font(buffer); + u8 tab_width = settings->tab_width; + if (index > line->len) + index = line->len; + + if (settings->force_monospace) { + u32 col = 0; + for (u32 i = 0; i < index; ++i) { + switch (str[i]) { + case '\t': { + do + ++col; + while (col % tab_width); + } break; + default: ++col; - while (col % tab_width); - } break; - default: - ++col; - break; + break; + } } + return col * (double)text_font_char_width(font, ' '); + } else { + double x = 0; + for (u32 i = 0; i < index; ++i) { + switch (str[i]) { + case '\t': { + x += tab_width * text_font_char_width(font, ' '); + } break; + default: + x += text_font_char_width(font, str[i]); + break; + } + } + return x; } - return col; } -static u32 buffer_column_to_index(TextBuffer *buffer, u32 line, u32 column) { - if (line >= buffer->nlines) { +// convert line x offset in pixels to character index +static u32 buffer_xoff_to_index(TextBuffer *buffer, u32 line_number, double xoff) { + if (line_number >= buffer->nlines) { assert(0); return 0; } - char32_t *str = buffer->lines[line].str; - u32 len = buffer->lines[line].len; - u32 col = 0; - uint tab_width = buffer_tab_width(buffer); - for (u32 i = 0; i < len; ++i) { - switch (str[i]) { - case '\t': { - do { - if (col == column) + if (xoff <= 0) { + return 0; + } + Line *line = &buffer->lines[line_number]; + char32_t *str = line->str; + const Settings *settings = buffer_settings(buffer); + Font *font = buffer_font(buffer); + u8 tab_width = settings->tab_width; + + if (settings->force_monospace) { + u32 target_col = (u32)(xoff / text_font_char_width(font, ' ')); + u32 col = 0; + for (u32 i = 0; i < line->len; ++i) { + switch (str[i]) { + case '\t': { + do { + if (col == target_col) + return i; + ++col; + } while (col % tab_width); + } break; + default: + if (col == target_col) return i; ++col; - } while (col % tab_width); - } break; - default: - if (col == column) - return i; - ++col; - break; + break; + } + } + return line->len; + } else { + double x = 0; + for (u32 i = 0; i < line->len; ++i) { + double x_prev = x; + switch (str[i]) { + case '\t': { + x += tab_width * text_font_char_width(font, ' '); + } break; + default: + x += text_font_char_width(font, str[i]); + break; + } + if (x > xoff) { + if (xoff - x_prev < x - xoff) { + return i; + } else { + return i + 1; + } + } } + return line->len; } - return len; } + void buffer_text_dimensions(TextBuffer *buffer, u32 *lines, u32 *columns) { if (lines) { *lines = buffer->nlines; } if (columns) { - u32 longest_line = 0; + double longest_line = 0; // which line on screen is the longest? for (u32 l = buffer->first_line_on_screen; l <= buffer->last_line_on_screen && l < buffer->nlines; ++l) { Line *line = &buffer->lines[l]; - longest_line = max_u32(longest_line, buffer_index_to_column(buffer, l, line->len)); + longest_line = maxd(longest_line, buffer_index_to_xoff(buffer, l, line->len)); } - *columns = longest_line; + *columns = (u32)(longest_line / text_font_char_width(buffer_font(buffer), ' ')); } } @@ -846,7 +904,7 @@ float buffer_display_lines(TextBuffer *buffer) { } float buffer_display_cols(TextBuffer *buffer) { - return (buffer->x2 - buffer->x1) / text_font_char_width(buffer_font(buffer)); + return (buffer->x2 - buffer->x1) / text_font_char_width(buffer_font(buffer), ' '); } // make sure we don't scroll too far @@ -882,48 +940,30 @@ void buffer_scroll(TextBuffer *buffer, double dx, double dy) { vec2 buffer_pos_to_pixels(TextBuffer *buffer, BufferPos pos) { buffer_pos_validate(buffer, &pos); u32 line = pos.line, index = pos.index; - // we need to convert the index to a column - u32 col = buffer_index_to_column(buffer, line, index); + double xoff = buffer_index_to_xoff(buffer, line, index); Font *font = buffer_font(buffer); - float x = (float)((double)col - buffer->scroll_x) * text_font_char_width(font) + buffer->x1; + float x = (float)((double)xoff - buffer->scroll_x * text_font_char_width(font, ' ')) + buffer->x1; float y = (float)((double)line - buffer->scroll_y) * text_font_char_height(font) + buffer->y1; return Vec2(x, y); } bool buffer_pixels_to_pos(TextBuffer *buffer, vec2 pixel_coords, BufferPos *pos) { bool ret = true; - float x = pixel_coords.x, y = pixel_coords.y; + double x = pixel_coords.x, y = pixel_coords.y; Font *font = buffer_font(buffer); pos->line = pos->index = 0; x -= buffer->x1; y -= buffer->y1; - x /= text_font_char_width(font); - y /= text_font_char_height(font); - double display_col = (double)x; - if (display_col < 0) { - display_col = 0; - ret = false; - } - double display_cols = buffer_display_cols(buffer), display_lines = buffer_display_lines(buffer); - if (display_col >= display_cols) { - display_col = display_cols - 1; - ret = false; - } - double display_line = (double)y; - if (display_line < 0) { - display_line = 0; - ret = false; - } - if (display_line >= display_lines) { - display_line = display_lines - 1; - ret = false; - } - u32 line = (u32)floor(display_line + buffer->scroll_y); + x = clampd(x, 0, buffer->x2 - buffer->x1); + y = clampd(y, 0, buffer->y2 - buffer->y1); + + double xoff = x + buffer->scroll_x * text_font_char_width(font, ' '); + + u32 line = (u32)floor(y / text_font_char_height(font) + buffer->scroll_y); if (line >= buffer->nlines) line = buffer->nlines - 1; - u32 column = (u32)round(display_col + buffer->scroll_x); - u32 index = buffer_column_to_index(buffer, line, column); + u32 index = buffer_xoff_to_index(buffer, line, xoff); pos->line = line; pos->index = index; @@ -948,10 +988,13 @@ bool buffer_clip_rect(TextBuffer *buffer, Rect *r) { void buffer_scroll_to_pos(TextBuffer *buffer, BufferPos pos) { const Settings *settings = buffer_settings(buffer); + Font *font = buffer_font(buffer); double line = pos.line; - double col = buffer_index_to_column(buffer, pos.line, pos.index); - double display_lines = buffer_display_lines(buffer); - double display_cols = buffer_display_cols(buffer); + double space_width = text_font_char_width(font, ' '); + double char_height = text_font_char_height(font); + double col = buffer_index_to_xoff(buffer, pos.line, pos.index) / space_width; + double display_lines = (buffer->y2 - buffer->y1) / char_height; + double display_cols = (buffer->x2 - buffer->x1) / space_width; double scroll_x = buffer->scroll_x, scroll_y = buffer->scroll_y; double scrolloff = settings->scrolloff; @@ -978,12 +1021,12 @@ void buffer_scroll_to_pos(TextBuffer *buffer, BufferPos pos) { void buffer_scroll_center_pos(TextBuffer *buffer, BufferPos pos) { double line = pos.line; - double col = buffer_index_to_column(buffer, pos.line, pos.index); - - double display_lines = buffer_display_lines(buffer); - double display_cols = buffer_display_cols(buffer); - buffer->scroll_x = col - display_cols * 0.5; - buffer->scroll_y = line - display_lines * 0.5; + Font *font = buffer_font(buffer); + float space_width = text_font_char_width(font, ' '); + float char_height = text_font_char_height(font); + double xoff = buffer_index_to_xoff(buffer, pos.line, pos.index); + buffer->scroll_x = (xoff - (buffer->x1 - buffer->x1) * 0.5) / space_width; + buffer->scroll_y = line - (buffer->y2 - buffer->y1) / char_height * 0.5; buffer_correct_scroll(buffer); } @@ -995,7 +1038,8 @@ void buffer_scroll_to_cursor(TextBuffer *buffer) { // scroll so that the cursor is in the center of the screen void buffer_center_cursor(TextBuffer *buffer) { double cursor_line = buffer->cursor_pos.line; - double cursor_col = buffer_index_to_column(buffer, (u32)cursor_line, buffer->cursor_pos.index); + double cursor_col = buffer_index_to_xoff(buffer, (u32)cursor_line, buffer->cursor_pos.index) + / text_font_char_width(buffer_font(buffer), ' '); double display_lines = buffer_display_lines(buffer); double display_cols = buffer_display_cols(buffer); @@ -1061,33 +1105,33 @@ static i64 buffer_pos_move_horizontally(TextBuffer *buffer, BufferPos *p, i64 by // same as buffer_pos_move_horizontally, but for up and down. static i64 buffer_pos_move_vertically(TextBuffer *buffer, BufferPos *pos, i64 by) { buffer_pos_validate(buffer, pos); - // moving up/down should preserve the column, not the index. + // moving up/down should preserve the x offset, not the index. // consider: // tab|hello world // tab|tab|more text // the character above the 'm' is the 'o', not the 'e' if (by < 0) { by = -by; - u32 column = buffer_index_to_column(buffer, pos->line, pos->index); + double xoff = buffer_index_to_xoff(buffer, pos->line, pos->index); if (pos->line < by) { i64 ret = pos->line; pos->line = 0; return -ret; } pos->line -= (u32)by; - pos->index = buffer_column_to_index(buffer, pos->line, column); + pos->index = buffer_xoff_to_index(buffer, pos->line, xoff); u32 line_len = buffer->lines[pos->line].len; if (pos->index >= line_len) pos->index = line_len; return -by; } else if (by > 0) { - u32 column = buffer_index_to_column(buffer, pos->line, pos->index); + double xoff = buffer_index_to_xoff(buffer, pos->line, pos->index); if (pos->line + by >= buffer->nlines) { i64 ret = buffer->nlines-1 - pos->line; pos->line = buffer->nlines-1; return ret; } pos->line += (u32)by; - pos->index = buffer_column_to_index(buffer, pos->line, column); + pos->index = buffer_xoff_to_index(buffer, pos->line, xoff); u32 line_len = buffer->lines[pos->line].len; if (pos->index >= line_len) pos->index = line_len; return by; @@ -2865,7 +2909,7 @@ bool buffer_handle_click(Ted *ted, TextBuffer *buffer, vec2 click, u8 times) { return false; } -bool buffer_pos_move_to_matching_bracket(TextBuffer *buffer, BufferPos *pos) { +char32_t buffer_pos_move_to_matching_bracket(TextBuffer *buffer, BufferPos *pos) { Language language = buffer_language(buffer); char32_t bracket_char = buffer_char_at_pos(buffer, *pos); char32_t matching_char = syntax_matching_bracket(language, bracket_char); @@ -2882,10 +2926,10 @@ bool buffer_pos_move_to_matching_bracket(TextBuffer *buffer, BufferPos *pos) { break; } } - return found_bracket; - } else { - return false; + if (found_bracket) + return matching_char; } + return 0; } bool buffer_cursor_move_to_matching_bracket(TextBuffer *buffer) { @@ -2922,15 +2966,14 @@ void buffer_render(TextBuffer *buffer, Rect r) { Font *font = buffer_font(buffer); u32 nlines = buffer->nlines; Line *lines = buffer->lines; - float char_width = text_font_char_width(font), - char_height = text_font_char_height(font); + float char_height = text_font_char_height(font); Ted *ted = buffer->ted; const Settings *settings = buffer_settings(buffer); const u32 *colors = settings->colors; const float padding = settings->padding; const float border_thickness = settings->border_thickness; - + u32 start_line = buffer_first_rendered_line(buffer); // line to start rendering from @@ -2949,7 +2992,8 @@ void buffer_render(TextBuffer *buffer, Rect r) { // line numbering if (!buffer->is_line_buffer && settings->line_numbers) { - float line_number_width = ndigits_u64(buffer->nlines) * char_width + padding; + // TODO: compute max digit width + float line_number_width = ndigits_u64(buffer->nlines) * text_font_char_width(font, '8') + padding; TextRenderState text_state = text_render_state_default; text_state.min_x = x1; @@ -2962,7 +3006,7 @@ void buffer_render(TextBuffer *buffer, Rect r) { for (u32 line = start_line; line < nlines; ++line) { char str[32] = {0}; strbuf_printf(str, U32_FMT, line + 1); // convert line number to string - float x = x1 + line_number_width - (float)strlen(str) * char_width; // right justify + float x = x1 + line_number_width - text_get_size_vec2(font, str).x; // right justify // set color rgba_u32_to_floats(colors[line == cursor_line ? COLOR_CURSOR_LINE_NUMBER : COLOR_LINE_NUMBERS], text_state.color); @@ -3022,7 +3066,7 @@ void buffer_render(TextBuffer *buffer, Rect r) { // what x coordinate to start rendering the text from - double render_start_x = x1 - (double)buffer->scroll_x * char_width; + double render_start_x = x1 - (double)buffer->scroll_x * text_font_char_width(font, ' '); u32 column = 0; if (buffer->selection) { // draw selection @@ -3045,18 +3089,18 @@ void buffer_render(TextBuffer *buffer, Rect r) { assert(index2 >= index1); // highlight everything from index1 to index2 - u32 n_columns_highlighted = buffer_index_to_column(buffer, line_idx, index2) - - buffer_index_to_column(buffer, line_idx, index1); + double highlight_width = buffer_index_to_xoff(buffer, line_idx, index2) + - buffer_index_to_xoff(buffer, line_idx, index1); if (line_idx != sel_end.line) { - ++n_columns_highlighted; // highlight the newline (otherwise empty higlighted lines wouldn't be highlighted at all). + highlight_width += text_font_char_width(font, ' '); // highlight the newline (otherwise empty higlighted lines wouldn't be highlighted at all). } - if (n_columns_highlighted) { + if (highlight_width > 0) { BufferPos p1 = {.line = line_idx, .index = index1}; vec2 hl_p1 = buffer_pos_to_pixels(buffer, p1); Rect hl_rect = rect( hl_p1, - Vec2((float)n_columns_highlighted * char_width, char_height) + Vec2((float)highlight_width, char_height) ); buffer_clip_rect(buffer, &hl_rect); gl_geometry_rect(hl_rect, colors[buffer->view_only ? COLOR_VIEW_ONLY_SELECTION_BG : COLOR_SELECTION_BG]); @@ -3164,9 +3208,10 @@ void buffer_render(TextBuffer *buffer, Rect r) { if (pos.index > 0) { // it's more natural to consider the bracket to the left of the cursor buffer_pos_move_left(buffer, &pos, 1); - if (buffer_pos_move_to_matching_bracket(buffer, &pos)) { + char32_t c = buffer_pos_move_to_matching_bracket(buffer, &pos); + if (c) { vec2 gl_pos = buffer_pos_to_pixels(buffer, pos); - Rect hl_rect = rect(gl_pos, Vec2(char_width, char_height)); + Rect hl_rect = rect(gl_pos, Vec2(text_font_char_width(font, c), char_height)); if (buffer_clip_rect(buffer, &hl_rect)) { gl_geometry_rect(hl_rect, colors[COLOR_MATCHING_BRACKET_HL]); } |