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-rw-r--r--.gitignore1
-rw-r--r--README.md5
-rw-r--r--main.c1
-rw-r--r--make.bat20
4 files changed, 19 insertions, 8 deletions
diff --git a/.gitignore b/.gitignore
index feb6ce6..db8b238 100644
--- a/.gitignore
+++ b/.gitignore
@@ -7,6 +7,7 @@ TAGS
*.obj
*.exe
*.dll
+*.lib
*.pdb
*.ilk
*.res
diff --git a/README.md b/README.md
index 7e17462..4e94168 100644
--- a/README.md
+++ b/README.md
@@ -45,8 +45,11 @@ a simple editor that starts up practically instantaneously, and performs well on
On Linux, run `make`.
On Windows, you will need the SDL2 VC development libraries: https://www.libsdl.org/download-2.0.php
-Copy SDL2-2.x.y into the ted directory, and rename it to SDL2. Additionally, copy SDL2\lib\x64\SDL2.dll
+Copy SDL2-2.x.y into the ted directory, and rename it to SDL2. Also copy SDL2\lib\x64\SDL2.dll
to the ted directory.
+You will also need PCRE2. Download it here: https://ftp.pcre.org/pub/pcre/pcre2-10.36.zip,
+unzip it, and put pcre2-10.36 in the same folder as ted.
+
Then run `make.bat`.
## Version history
diff --git a/main.c b/main.c
index e8d41b4..976593f 100644
--- a/main.c
+++ b/main.c
@@ -18,6 +18,7 @@ no_warn_end
#if _WIN32
#include <shellapi.h>
#endif
+#define PCRE2_STATIC
#define PCRE2_CODE_UNIT_WIDTH 32
#include "pcre2.h"
diff --git a/make.bat b/make.bat
index 991d023..80c7990 100644
--- a/make.bat
+++ b/make.bat
@@ -3,12 +3,18 @@ if _%VCVARS% == _ (
set VCVARS=1
call vcvarsall x64
)
-
-SET CFLAGS=/nologo /W4 /wd4200 /wd4204 /wd4221 /wd4706 /wd4214 /D_CRT_SECURE_NO_WARNINGS /I SDL2/include SDL2/lib/x64/SDL2main.lib SDL2/lib/x64/SDL2.lib opengl32.lib shell32.lib ole32.lib
-rc /nologo ted.rc
+if not exist pcre2-32.lib (
+ pushd pcre2-10.36
+ cmake -D PCRE2_BUILD_PCRE2_8=OFF -D PCRE2_BUILD_TESTS=OFF -D PCRE2_BUILD_PCRE2_32=ON -D CMAKE_BUILD_TYPE=Release -D CMAKE_GENERATOR_PLATFORM=x64 -D PCRE2_STATIC=ON .
+ cmake --build . --config Release
+ popd
+ copy pcre2-10.36\Release\pcre2-32.lib
+)
+SET C_FLAGS=/nologo /W4 /MD /wd4200 /wd4204 /wd4221 /wd4706 /wd4214 /D_CRT_SECURE_NO_WARNINGS /I pcre2-10.36 /I SDL2/include SDL2/lib/x64/SDL2main.lib SDL2/lib/x64/SDL2.lib opengl32.lib shell32.lib ole32.lib pcre2-32.lib
+rc /nologo ted.rc
if _%1 == _ (
- cl main.c ted.res /DDEBUG /DEBUG /Zi %CFLAGS% /Fe:ted
+ cl main.c ted.res /DDEBUG /DEBUG /Zi %C_FLAGS% /Fe:ted
)
-if _%1 == _release cl main.c ted.res /O2 %CFLAGS% /Fe:ted
-if _%1 == _release_with_debug_info cl main.c ted.res /DEBUG /Zi /O2 %CFLAGS% /Fe:ted
-if _%1 == _profile cl main.c ted.res /O2 /DPROFILE %CFLAGS% /Fe:ted
+if _%1 == _release cl main.c ted.res /O2 %C_FLAGS% /Fe:ted
+if _%1 == _release_with_debug_info cl main.c ted.res /DEBUG /Zi /O2 %C_FLAGS% /Fe:ted
+if _%1 == _profile cl main.c ted.res /O2 /DPROFILE %C_FLAGS% /Fe:ted