diff options
-rw-r--r-- | buffer.c | 7 | ||||
-rw-r--r-- | main.c | 13 | ||||
-rw-r--r-- | ted.h | 5 |
3 files changed, 23 insertions, 2 deletions
@@ -2072,7 +2072,7 @@ void buffer_render(TextBuffer *buffer, Rect r) { rect_coords(r, &x1, &y1, &x2, &y2); // Correct the scroll, because the window size might have changed buffer_correct_scroll(buffer); - + Font *font = buffer_font(buffer); u32 nlines = buffer->nlines; Line *lines = buffer->lines; @@ -2123,6 +2123,11 @@ void buffer_render(TextBuffer *buffer, Rect r) { buffer->x1 = x1; buffer->y1 = y1; buffer->x2 = x2; buffer->y2 = y2; + // change cursor to ibeam when it's hovering over the buffer + if ((!ted->menu || buffer == &ted->line_buffer) && rect_contains_point(rect4(x1, y1, x2, y2), ted->mouse_pos)) { + ted->cursor = ted->cursor_ibeam; + } + if (buffer->center_cursor_next_frame) { buffer_center_cursor(buffer); @@ -360,6 +360,11 @@ int main(int argc, char **argv) { u32 *colors = settings->colors; (void)colors; + ted->cursor_ibeam = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM); + ted->cursor_arrow = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW); + ted->cursor_resize_h = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE); + ted->cursor_resize_v = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS); + Uint32 time_at_last_frame = SDL_GetTicks(); while (!ted->quit) { @@ -521,6 +526,9 @@ int main(int argc, char **argv) { } } + // default to arrow cursor + ted->cursor = ted->cursor_arrow; + if (!(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON_LMASK)) { // originally this was done on SDL_MOUSEBUTTONUP events but for some reason // I was getting a bunch of those even when I was holding down the mouse. @@ -713,6 +721,7 @@ int main(int argc, char **argv) { #endif SDL_SetWindowTitle(window, ted->window_title); + SDL_SetCursor(ted->cursor); SDL_GL_SwapWindow(window); PROFILE_TIME(frame_end); @@ -735,6 +744,10 @@ int main(int argc, char **argv) { if (log) fclose(log); + SDL_FreeCursor(ted->cursor_arrow); + SDL_FreeCursor(ted->cursor_ibeam); + SDL_FreeCursor(ted->cursor_resize_h); + SDL_FreeCursor(ted->cursor_resize_v); SDL_GL_DeleteContext(glctx); SDL_DestroyWindow(window); SDL_Quit(); @@ -274,7 +274,10 @@ typedef struct Ted { // used by menus to keep track of the scroll position so we can return to it. v2d prev_active_buffer_scroll; - + + SDL_Cursor *cursor_arrow, *cursor_ibeam, *cursor_resize_h, *cursor_resize_v; + SDL_Cursor *cursor; // which cursor to use this frame + char **tag_selector_entries; // an array of all tags (see tag_selector_open) // points to a selector if any is open, otherwise NULL. |