diff options
author | pommicket <pommicket@gmail.com> | 2023-01-01 23:03:25 -0500 |
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committer | pommicket <pommicket@gmail.com> | 2023-01-01 23:03:25 -0500 |
commit | 3ee947ced94ce24463838e0c587cb076ac81ec98 (patch) | |
tree | fcac522a73ccaa2f261f144462367f392ff39dce /util.h | |
parent | a3971fd612813c6544dbe63cb3d7e5d9c0b7b778 (diff) |
move math.c functions to util.c
Diffstat (limited to 'util.h')
-rw-r--r-- | util.h | 161 |
1 files changed, 161 insertions, 0 deletions
@@ -14,6 +14,49 @@ #define strbuf_cpy(dst, src) str_cpy(dst, sizeof dst, src) #define strbuf_cat(dst, src) str_cat(dst, sizeof dst, src) + +#define PIf 3.14159265358979f +#define HALF_PIf 1.5707963267948966f +#define TAUf 6.283185307179586f +#define SQRT2f 1.4142135623730951f +#define HALF_SQRT2f 0.7071067811865476f +#define SQRT3f 1.7320508075688772f +#define HALF_SQRT3f 0.8660254037844386f + + +typedef struct { + float x, y; +} v2; +typedef struct { + float x, y, z; +} v3; +typedef struct { + float x, y, z, w; +} v4; +typedef struct { + double x, y; +} v2d; +typedef struct { + int x, y; +} v2i; + +// matrices are column-major, because that's what they are in OpenGL +typedef struct { + float e[16]; +} m4; + +static const m4 m4_identity = {{ + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 +}}; + +typedef struct { + v2 pos, size; +} Rect; + + // ctype functions for 32-bit chars. bool is_word(char32_t c); bool is_digit(char32_t c); @@ -88,5 +131,123 @@ bool copy_file(const char *src, const char *dst); void qsort_with_context(void *base, size_t nmemb, size_t size, int (*compar)(void *, const void *, const void *), void *arg); +float degrees(float r); +float radians(float r); +float lerpf(float x, float a, float b); +float normf(float x, float a, float b); +float clampf(float x, float a, float b); +int clampi(int x, int a, int b); +i16 clamp_i16(i16 x, i16 a, i16 b); +u16 clamp_u16(u16 x, u16 a, u16 b); +i32 clamp_i32(i32 x, i32 a, i32 b); +u32 clamp_u32(u32 x, u32 a, u32 b); +u8 ndigits_u64(u64 x); +float remapf(float x, float from_a, float from_b, float to_a, float to_b); +float minf(float a, float b); +float maxf(float a, float b); +double maxd(double a, double b); +double mind(double a, double b); +u32 min_u32(u32 a, u32 b); +u32 max_u32(u32 a, u32 b); +void sort2_u32(u32 *a, u32 *b); +i32 min_i32(i32 a, i32 b); +i32 max_i32(i32 a, i32 b); +u64 min_u64(u64 a, u64 b); +u64 max_u64(u64 a, u64 b); +i64 min_i64(i64 a, i64 b); +i64 max_i64(i64 a, i64 b); +i64 mod_i64(i64 a, i64 b); +i32 mod_i32(i32 a, i32 b); +i64 abs_i64(i64 x); +i64 sgn_i64(i64 x); +float sgnf(float x); +float smoothstepf(float x); +float randf(void); +float rand_gauss(void); +u32 rand_u32(void); +float rand_uniform(float from, float to); +float sigmoidf(float x); +i32 ceildivi32(i32 x, i32 y); +v2 V2(float x, float y); +v2 v2_add(v2 a, v2 b); +v2 v2_add_const(v2 a, float c); +v2 v2_sub(v2 a, v2 b); +v2 v2_scale(v2 v, float s); +v2 v2_mul(v2 a, v2 b); +v2 v2_clamp(v2 x, v2 a, v2 b); +float v2_dot(v2 a, v2 b); +float v2_len(v2 v); +v2 v2_lerp(float x, v2 a, v2 b); +v2 v2_rotate(v2 v, float theta); +v2 v2_normalize(v2 v); +float v2_dist(v2 a, v2 b); +float v2_dist_squared(v2 a, v2 b); +void v2_print(v2 v); +v2 v2_rand_unit(void); +v2 v2_polar(float r, float theta); +v3 V3(float x, float y, float z); +v3 v3_from_v2(v2 v); +v3 v3_add(v3 a, v3 b); +v3 v3_sub(v3 a, v3 b); +v3 v3_scale(v3 v, float s); +v3 v3_lerp(float x, v3 a, v3 b); +float v3_dot(v3 u, v3 v); +v3 v3_cross(v3 u, v3 v); +float v3_len(v3 v); +float v3_dist(v3 a, v3 b); +float v3_dist_squared(v3 a, v3 b); +v3 v3_normalize(v3 v); +v2 v3_xy(v3 v); +v3 v3_on_sphere(float yaw, float pitch); +void v3_print(v3 v); +v3 v3_rand(void); +v3 v3_rand_unit(void); +v4 V4(float x, float y, float z, float w); +v4 v4_add(v4 a, v4 b); +v4 v4_sub(v4 a, v4 b); +v4 v4_scale(v4 v, float s); +v4 v4_scale_xyz(v4 v, float s); +v4 v4_lerp(float x, v4 a, v4 b); +float v4_dot(v4 u, v4 v); +v4 v4_mul(v4 u, v4 v); +float v4_len(v4 v); +v4 v4_normalize(v4 v); +v3 v4_xyz(v4 v); +v4 v4_rand(void); +void v4_print(v4 v); +v2d V2D(double x, double y); +void m4_print(m4 m); +m4 m4_yaw(float yaw); +m4 m4_pitch(float pitch); +m4 m4_translate(v3 t); +v3 m4_mul_v3(m4 m, v3 v); +m4 m4_perspective(float fov, float aspect, float z_near, float z_far); +m4 m4_ortho(float left, float right, float bottom, float top, float near_, float far_); +m4 m4_mul(m4 a, m4 b); +m4 m4_inv(m4 mat); +v2i V2I(int x, int y); +void rgba_u32_to_floats(u32 rgba, float floats[4]); +v4 rgba_u32_to_v4(u32 rgba); +u32 rgba_v4_to_u32(v4 color); +float rgba_brightness(u32 color); +bool rect_contains_point_v2(v2 pos, v2 size, v2 point); +bool centered_rect_contains_point(v2 center, v2 size, v2 point); +Rect rect(v2 pos, v2 size); +Rect rect_endpoints(v2 e1, v2 e2); +Rect rect4(float x1, float y1, float x2, float y2); +Rect rect_xywh(float x, float y, float w, float h); +Rect rect_centered(v2 center, v2 size); +v2 rect_center(Rect r); +bool rect_contains_point(Rect r, v2 point); +Rect rect_translate(Rect r, v2 by); +void rect_coords(Rect r, float *x1, float *y1, float *x2, float *y2); +void rect_print(Rect r); +float rects_intersect(Rect r1, Rect r2); +bool rect_clip_to_rect(Rect *clipped, Rect clipper); +Rect rect_shrink(Rect r, float amount); +Rect rect_grow(Rect r, float amount); +v4 color_rgba_to_hsva(v4 rgba); +v4 color_hsva_to_rgba(v4 hsva); +u32 color_interpolate(float x, u32 color1, u32 color2); #endif // UTIL_H_ |