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authorLeo Tenenbaum <pommicket@gmail.com>2021-01-04 17:18:15 -0500
committerLeo Tenenbaum <pommicket@gmail.com>2021-01-04 17:18:15 -0500
commit306505e714b7caf146b8ec8386b407d57555563d (patch)
tree9cebf2eaf83899a7aa80fff70dd4d56cf4aa29d6 /text.c
parent16ab3629d435d52539b6345d79433e27c367ce83 (diff)
commands to change the font size
Diffstat (limited to 'text.c')
-rw-r--r--text.c19
1 files changed, 11 insertions, 8 deletions
diff --git a/text.c b/text.c
index 94c4a2c..3044ecb 100644
--- a/text.c
+++ b/text.c
@@ -47,10 +47,10 @@ static void text_set_err(char const *fmt, ...) {
}
}
-static void text_load_char_page(Font *font, int page) {
+static Status text_load_char_page(Font *font, int page) {
if (font->char_pages[page]) {
// already loaded
- return;
+ return true;
}
font->char_pages[page] = calloc(CHAR_PAGE_SIZE, sizeof *font->char_pages[page]);
for (int bitmap_width = 128, bitmap_height = 128; bitmap_width <= 4096; bitmap_width *= 2, bitmap_height *= 2) {
@@ -93,7 +93,9 @@ static void text_load_char_page(Font *font, int page) {
if (text_has_err()) {
free(font->char_pages[page]);
font->char_pages[page] = NULL;
+ return false;
}
+ return true;
}
Font *text_font_load(char const *ttf_filename, float font_size) {
@@ -114,8 +116,8 @@ Font *text_font_load(char const *ttf_filename, float font_size) {
if (bytes_read == file_size) {
font->char_height = font_size;
font->ttf_data = file_data;
- text_load_char_page(font, 0); // load page with Latin text, etc.
- { // calculate width of the character 'a'
+ if (text_load_char_page(font, 0)) { // load page with Latin text, etc.
+ // calculate width of the character 'a'
stbtt_aligned_quad q = {0};
float x = 0, y = 0;
stbtt_GetBakedQuad(font->char_pages[0], font->tex_widths[0], font->tex_heights[0],
@@ -158,11 +160,12 @@ static void text_render_with_page(Font *font, int page) {
// we were rendering chars from another page.
glEnd(); // stop doing that
}
- text_load_char_page(font, page); // load the page if necessary
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, font->textures[page]);
+ if (text_load_char_page(font, page)) { // load the page if necessary
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, font->textures[page]);
+ font->curr_page = page;
+ }
glBegin(GL_QUADS);
- font->curr_page = page;
}
}