diff options
author | pommicket <pommicket@gmail.com> | 2022-11-03 17:47:09 -0400 |
---|---|---|
committer | pommicket <pommicket@gmail.com> | 2022-11-03 17:47:09 -0400 |
commit | 1e49845629e93d4513b9388c524d7d1e0ac945f8 (patch) | |
tree | 041b428b3bf81102b4baad0eecec287febe36427 /text.c | |
parent | 809ce7cdc95cd602223333b53761735238b5b48a (diff) |
custom shaders now use #version 130 if possible
like i promised they would
Diffstat (limited to 'text.c')
-rw-r--r-- | text.c | 6 |
1 files changed, 2 insertions, 4 deletions
@@ -90,8 +90,7 @@ static GLuint text_v_pos, text_v_color, text_v_tex_coord; static GLint text_u_sampler; static bool text_init(void) { - char const *vshader_code = "#version 110\n\ -attribute vec4 v_color;\n\ + char const *vshader_code = "attribute vec4 v_color;\n\ attribute vec2 v_pos;\n\ attribute vec2 v_tex_coord;\n\ varying vec4 color;\n\ @@ -102,8 +101,7 @@ void main() {\n\ gl_Position = vec4(v_pos, 0.0, 1.0);\n\ }\n\ "; - char const *fshader_code = "#version 110\n\ -varying vec4 color;\n\ + char const *fshader_code = "varying vec4 color;\n\ varying vec2 tex_coord;\n\ uniform sampler2D sampler;\n\ void main() {\n\ |