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authorpommicket <pommicket@gmail.com>2022-11-03 17:47:09 -0400
committerpommicket <pommicket@gmail.com>2022-11-03 17:47:09 -0400
commit1e49845629e93d4513b9388c524d7d1e0ac945f8 (patch)
tree041b428b3bf81102b4baad0eecec287febe36427 /text.c
parent809ce7cdc95cd602223333b53761735238b5b48a (diff)
custom shaders now use #version 130 if possible
like i promised they would
Diffstat (limited to 'text.c')
-rw-r--r--text.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/text.c b/text.c
index 144a7a0..a3ff48e 100644
--- a/text.c
+++ b/text.c
@@ -90,8 +90,7 @@ static GLuint text_v_pos, text_v_color, text_v_tex_coord;
static GLint text_u_sampler;
static bool text_init(void) {
- char const *vshader_code = "#version 110\n\
-attribute vec4 v_color;\n\
+ char const *vshader_code = "attribute vec4 v_color;\n\
attribute vec2 v_pos;\n\
attribute vec2 v_tex_coord;\n\
varying vec4 color;\n\
@@ -102,8 +101,7 @@ void main() {\n\
gl_Position = vec4(v_pos, 0.0, 1.0);\n\
}\n\
";
- char const *fshader_code = "#version 110\n\
-varying vec4 color;\n\
+ char const *fshader_code = "varying vec4 color;\n\
varying vec2 tex_coord;\n\
uniform sampler2D sampler;\n\
void main() {\n\