diff options
author | pommicket <pommicket@gmail.com> | 2023-01-02 13:36:38 -0500 |
---|---|---|
committer | pommicket <pommicket@gmail.com> | 2023-01-02 13:36:38 -0500 |
commit | c0d0117a963cf8e4dfb28b919087d8a8ecbbca6e (patch) | |
tree | 0c412921f82f141cf733e8de4b4b02152446dba5 /ted.h | |
parent | 1dc24e79ec7cf80e06b9c4e7cc55e18857b624c1 (diff) |
fix up restructuring
Diffstat (limited to 'ted.h')
-rw-r--r-- | ted.h | 104 |
1 files changed, 98 insertions, 6 deletions
@@ -1,14 +1,26 @@ #ifndef TED_H_ #define TED_H_ +#include "base.h" +no_warn_start +#if _WIN32 + #include <SDL.h> +#else + #if DEBUG || __TINYC__ // speed up compile time on debug, also tcc doesn't have immintrin.h + #define SDL_DISABLE_IMMINTRIN_H + #endif + #include <SDL2/SDL.h> +#endif +no_warn_end #include "util.h" +#include "os.h" #include "unicode.h" #include "ds.h" #include "lsp.h" -#include "base.h" #include "text.h" #include "colors.h" #include "command.h" +#include "lib/glcorearb.h" #define TED_VERSION "2.0" #define TED_VERSION_FULL "ted v. " TED_VERSION @@ -21,10 +33,6 @@ // max number of LSPs running at once #define TED_LSP_MAX 200 -typedef u32 GLuint; -typedef i32 GLint; -typedef unsigned GLenum; - // these all say "CPP" but really they're C/C++ enum { SYNTAX_STATE_CPP_MULTI_LINE_COMMENT = 0x1u, // are we in a multi-line comment? (delineated by /* */) @@ -575,7 +583,7 @@ typedef struct Ted { double last_save_time; // last time a save command was executed. used for bg-shaders. - Process build_process; + Process *build_process; // When we read the stdout from the build process, the tail end of the read could be an // incomplete UTF-8 code point. This is where we store that "tail end" until more // data is available. (This is up to 3 bytes, null terminated) @@ -811,6 +819,72 @@ void find_open(Ted *ted, bool replace); void find_close(Ted *ted); // === gl.c === +extern float gl_window_width, gl_window_height; +// set by main() +extern int gl_version_major, gl_version_minor; + +// macro trickery to avoid having to write everything multiple times +#define gl_for_each_proc(do)\ + do(DRAWARRAYS, DrawArrays)\ + do(GENTEXTURES, GenTextures)\ + do(DELETETEXTURES, DeleteTextures)\ + do(GENERATEMIPMAP, GenerateMipmap)\ + do(TEXIMAGE2D, TexImage2D)\ + do(BINDTEXTURE, BindTexture)\ + do(TEXPARAMETERI, TexParameteri)\ + do(GETERROR, GetError)\ + do(GETINTEGERV, GetIntegerv)\ + do(ENABLE, Enable)\ + do(DISABLE, Disable)\ + do(BLENDFUNC, BlendFunc)\ + do(VIEWPORT, Viewport)\ + do(CLEARCOLOR, ClearColor)\ + do(CLEAR, Clear)\ + do(FINISH, Finish)\ + do(CREATESHADER, CreateShader)\ + do(DELETESHADER, DeleteShader)\ + do(CREATEPROGRAM, CreateProgram)\ + do(SHADERSOURCE, ShaderSource)\ + do(GETSHADERIV, GetShaderiv)\ + do(GETSHADERINFOLOG, GetShaderInfoLog)\ + do(COMPILESHADER, CompileShader)\ + do(CREATEPROGRAM, CreateProgram)\ + do(DELETEPROGRAM, DeleteProgram)\ + do(ATTACHSHADER, AttachShader)\ + do(LINKPROGRAM, LinkProgram)\ + do(GETPROGRAMIV, GetProgramiv)\ + do(GETPROGRAMINFOLOG, GetProgramInfoLog)\ + do(USEPROGRAM, UseProgram)\ + do(GETATTRIBLOCATION, GetAttribLocation)\ + do(GETUNIFORMLOCATION, GetUniformLocation)\ + do(GENBUFFERS, GenBuffers)\ + do(DELETEBUFFERS, DeleteBuffers)\ + do(BINDBUFFER, BindBuffer)\ + do(BUFFERDATA, BufferData)\ + do(VERTEXATTRIBPOINTER, VertexAttribPointer)\ + do(ENABLEVERTEXATTRIBARRAY, EnableVertexAttribArray)\ + do(DISABLEVERTEXATTRIBARRAY, DisableVertexAttribArray)\ + do(GENVERTEXARRAYS, GenVertexArrays)\ + do(DELETEVERTEXARRAYS, DeleteVertexArrays)\ + do(BINDVERTEXARRAY, BindVertexArray)\ + do(ACTIVETEXTURE, ActiveTexture)\ + do(UNIFORM1F, Uniform1f)\ + do(UNIFORM2F, Uniform2f)\ + do(UNIFORM3F, Uniform3f)\ + do(UNIFORM4F, Uniform4f)\ + do(UNIFORM1I, Uniform1i)\ + do(UNIFORM2I, Uniform2i)\ + do(UNIFORM3I, Uniform3i)\ + do(UNIFORM4I, Uniform4i)\ + do(UNIFORMMATRIX4FV, UniformMatrix4fv)\ + do(DEBUGMESSAGECALLBACK, DebugMessageCallback)\ + do(DEBUGMESSAGECONTROL, DebugMessageControl)\ + +#define gl_declare_proc(upper, lower) extern PFNGL##upper##PROC gl##lower; +gl_for_each_proc(gl_declare_proc) +#undef gl_declare_proc + +void gl_get_procs(void); GlRcSAB *gl_rc_sab_new(GLuint shader, GLuint array, GLuint buffer); void gl_rc_sab_incref(GlRcSAB *s); void gl_rc_sab_decref(GlRcSAB **ps); @@ -831,12 +905,17 @@ void gl_geometry_draw(void); GLuint gl_load_texture_from_image(const char *path); // === ide-autocomplete.c === +// open autocomplete +// trigger should either be a character (e.g. '.') or one of the TRIGGER_* constants. +void autocomplete_open(Ted *ted, uint32_t trigger); +void autocomplete_process_lsp_response(Ted *ted, const LSPResponse *response); void autocomplete_select_cursor_completion(Ted *ted); void autocomplete_scroll(Ted *ted, i32 by); void autocomplete_next(Ted *ted); void autocomplete_prev(Ted *ted); void autocomplete_close(Ted *ted); void autocomplete_update_suggested(Ted *ted); +void autocomplete_frame(Ted *ted); // === ide-definitions.c === // go to the definition of `name`. @@ -844,10 +923,12 @@ void autocomplete_update_suggested(Ted *ted); // Note: the document position is required for LSP requests because of overloading (where the name // alone isn't sufficient) void definition_goto(Ted *ted, LSP *lsp, const char *name, LSPDocumentPosition pos); +void definitions_process_lsp_response(Ted *ted, LSP *lsp, const LSPResponse *response); void definitions_selector_open(Ted *ted); void definitions_selector_update(Ted *ted); void definitions_selector_render(Ted *ted, Rect bounds); void definitions_selector_close(Ted *ted); +void definitions_frame(Ted *ted); // === ide-highlights.c === void highlights_close(Ted *ted); @@ -936,9 +1017,16 @@ bool tag_goto(Ted *ted, const char *tag); SymbolInfo *tags_get_symbols(Ted *ted); // === ted.c === +#define ted_seterr(ted, ...) \ + snprintf((ted)->error, sizeof (ted)->error - 1, __VA_ARGS__) +// for fatal errors +void die(PRINTF_FORMAT_STRING const char *fmt, ...) ATTRIBUTE_PRINTF(1, 2); +Status ted_get_file(Ted const *ted, const char *name, char *out, size_t outsz); void ted_seterr_to_buferr(Ted *ted, TextBuffer *buffer); bool ted_haserr(Ted *ted); const char *ted_geterr(Ted *ted); +// Load all the fonts ted will use. +void ted_load_fonts(Ted *ted); void ted_clearerr(Ted *ted); char *ted_get_root_dir_of(Ted *ted, const char *path); char *ted_get_root_dir(Ted *ted); @@ -949,6 +1037,10 @@ LSP *ted_get_lsp_by_id(Ted *ted, LSPID id); LSP *ted_get_lsp(Ted *ted, const char *path, Language language); LSP *ted_active_lsp(Ted *ted); u32 ted_color(Ted *ted, ColorSetting color); +Status ted_open_file(Ted *ted, const char *filename); +Status ted_new_file(Ted *ted, const char *filename); +// save all changes to all buffers with unsaved changes. +Status ted_save_all(Ted *ted); // sets the active buffer to this buffer, and updates active_node, etc. accordingly // you can pass NULL to buffer to make it so no buffer is active. void ted_switch_to_buffer(Ted *ted, TextBuffer *buffer); |