diff options
author | pommicket <pommicket@gmail.com> | 2022-11-03 19:48:26 -0400 |
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committer | pommicket <pommicket@gmail.com> | 2022-11-03 19:48:26 -0400 |
commit | 7a2b3ea8c13657ef697d0b4dc73ccada23f81039 (patch) | |
tree | 0b3702b9bce4536047525d2f472a937d6e06d039 /ted.h | |
parent | 4d995edfdde5953bc5669c54b1194be40a3641f2 (diff) |
custom shader texture
Diffstat (limited to 'ted.h')
-rw-r--r-- | ted.h | 17 |
1 files changed, 15 insertions, 2 deletions
@@ -143,9 +143,21 @@ typedef struct { char *path; // these settings apply to all paths which start with this string, or all paths if path=NULL } SettingsContext; -// shader-array-buffer combo. // need to use refcounting for this because of Settings. -// (we copy parent settings to children) +// => we copy parent settings to children +// e.g. +// [core] +// bg-texture = "blablabla.png" +// [Javascript.core] +// some random shit +// the main Settings' bg_texture will get copied to javascript's Settings, +// so we need to be extra careful about when we delete textures. +typedef struct { + u32 ref_count; + u32 texture; +} GlRcTexture; + +// shader-array-buffer combo. typedef struct { u32 ref_count; u32 shader; @@ -177,6 +189,7 @@ typedef struct { u8 scrolloff; u8 tags_max_depth; GlRcSAB *bg_shader; + GlRcTexture *bg_texture; char bg_shader_text[4096]; char bg_shader_image[TED_PATH_MAX]; char build_default_command[256]; |