diff options
author | pommicket <pommicket@gmail.com> | 2023-09-09 23:01:55 -0400 |
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committer | pommicket <pommicket@gmail.com> | 2023-09-09 23:02:10 -0400 |
commit | 7185635a553d44b537d6fd1264ceedf421e114ef (patch) | |
tree | 826a9f66fb47947b0288eea92d153c3b165a4859 /main.c | |
parent | c9c4b74376017b52a024705622c42d7d35c5bda0 (diff) |
deal with LSP servers that don't support incremental sync
this was the problem with godot
Diffstat (limited to 'main.c')
-rw-r--r-- | main.c | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -1,6 +1,9 @@ /* TODO: -- figure out what's wrong with godot language server +- figure out how to deal with godot language server being so slow + one comparatively solution is to wait x seconds before sending a batch of requests in the communication thread + (this gives us time to cancel the irrelevant requests before they get sent to the server, + and we can remove stale full-sync didChange requests) FUTURE FEATURES: - autodetect indentation (tabs vs spaces) - custom file/build command associations |