diff options
author | pommicket <pommicket@gmail.com> | 2023-01-02 14:52:26 -0500 |
---|---|---|
committer | pommicket <pommicket@gmail.com> | 2023-01-02 14:52:26 -0500 |
commit | c04562a24e7fbee0839d00a8bfd5253426a98f20 (patch) | |
tree | b41b547ca275d4752ab161e587a93602914e9d15 /main.c | |
parent | d5f1b97cadb8a1ad2d08cbcdded66e5140b81eb4 (diff) |
rename v[234] to vec[234]
Diffstat (limited to 'main.c')
-rw-r--r-- | main.c | 15 |
1 files changed, 7 insertions, 8 deletions
@@ -1,6 +1,5 @@ /* @TODO: -- rename v[234] to vec[234] - make ctrl+up/ctrl+down move to next/prev blank line - broken session fix: close buffers not in any used node - handle multiple symbols with same name in go-to-definition menu @@ -125,8 +124,8 @@ static Rect error_box_rect(Ted *ted) { float padding = settings->padding; float window_width = ted->window_width, window_height = ted->window_height; float char_height = text_font_char_height(font); - return rect_centered(V2(window_width * 0.5f, window_height * 0.9f), - V2(menu_get_width(ted), 3 * char_height + 2 * padding)); + return rect_centered(Vec2(window_width * 0.5f, window_height * 0.9f), + Vec2(menu_get_width(ted), 3 * char_height + 2 * padding)); } #if DEBUG @@ -611,7 +610,7 @@ int main(int argc, char **argv) { { // get mouse position int mouse_x = 0, mouse_y = 0; ted->mouse_state = SDL_GetMouseState(&mouse_x, &mouse_y); - ted->mouse_pos = V2((float)mouse_x, (float)mouse_y); + ted->mouse_pos = Vec2((float)mouse_x, (float)mouse_y); } bool ctrl_down = keyboard_state[SDL_SCANCODE_LCTRL] || keyboard_state[SDL_SCANCODE_RCTRL]; bool shift_down = keyboard_state[SDL_SCANCODE_LSHIFT] || keyboard_state[SDL_SCANCODE_RSHIFT]; @@ -658,7 +657,7 @@ int main(int argc, char **argv) { if (button < arr_count(ted->nmouse_clicks) && ted->nmouse_clicks[button] < arr_count(ted->mouse_clicks[button])) { - v2 pos = V2(x, y); + vec2 pos = Vec2(x, y); bool add = true; if (*ted->error_shown) { if (rect_contains_point(error_box_rect(ted), pos)) { @@ -705,7 +704,7 @@ int main(int argc, char **argv) { case SDL_MOUSEBUTTONUP: { Uint8 button = event.button.button; if (button < arr_count(ted->nmouse_releases)) { - v2 pos = V2((float)event.button.x, (float)event.button.y); + vec2 pos = Vec2((float)event.button.x, (float)event.button.y); if (ted->nmouse_releases[button] < arr_count(ted->mouse_releases[button])) { ted->mouse_releases[button][ted->nmouse_releases[button]++] = pos; } @@ -719,7 +718,7 @@ int main(int argc, char **argv) { BufferPos pos = {0}; // drag to select // we don't check the return value here, because it's okay to drag off the screen. - buffer_pixels_to_pos(ted->drag_buffer, V2(x, y), &pos); + buffer_pixels_to_pos(ted->drag_buffer, Vec2(x, y), &pos); buffer_select_to_pos(ted->drag_buffer, pos); } ted->hover.time = 0.0; @@ -770,7 +769,7 @@ int main(int argc, char **argv) { { int mx = 0, my = 0; ted->mouse_state = SDL_GetMouseState(&mx, &my); - ted->mouse_pos = V2((float)mx, (float)my); + ted->mouse_pos = Vec2((float)mx, (float)my); } // default to arrow cursor ted->cursor = ted->cursor_arrow; |