diff options
author | Leo Tenenbaum <pommicket@gmail.com> | 2021-02-05 11:42:01 -0500 |
---|---|---|
committer | Leo Tenenbaum <pommicket@gmail.com> | 2021-02-05 11:42:01 -0500 |
commit | cefdff9a6a449506ddaeae56a2e038a1a2106846 (patch) | |
tree | e5753b372848e62528ed08b5c2d70d406914a16f /main.c | |
parent | f6fe651ed8bedb0308f75a7b15ef913add799848 (diff) |
converted everything to modern opengl
for some reason SDL_GL_SwapWindow seems to be in a busy loop?
Diffstat (limited to 'main.c')
-rw-r--r-- | main.c | 24 |
1 files changed, 13 insertions, 11 deletions
@@ -286,7 +286,6 @@ int main(int argc, char **argv) { text_init(); SDL_GL_SetSwapInterval(1); // vsync - ted_load_fonts(ted); if (ted_haserr(ted)) die("Error loading font: %s", ted_geterr(ted)); @@ -343,6 +342,7 @@ int main(int argc, char **argv) { #if DEBUG //printf("\033[H\033[2J"); #endif + PROFILE_TIME(frame_start); SDL_Event event; @@ -563,7 +563,6 @@ int main(int argc, char **argv) { } glClear(GL_COLOR_BUFFER_BIT); - PROFILE_TIME(frame_start); Font *font = ted->font; @@ -622,13 +621,8 @@ int main(int argc, char **argv) { Rect r = error_box_rect(ted); float padding = settings->padding; - glBegin(GL_QUADS); - gl_color_rgba(colors[COLOR_ERROR_BG]); - rect_render(r); - gl_color_rgba(colors[COLOR_ERROR_BORDER]); - rect_render_border(r, settings->border_thickness); - glEnd(); - + gl_geometry_rect(r, colors[COLOR_ERROR_BG]); + gl_geometry_rect_border(r, settings->border_thickness, colors[COLOR_ERROR_BORDER]); float text_x1 = rect_x1(r) + padding, text_x2 = rect_x2(r) - padding; float text_y1 = rect_y1(r) + padding; @@ -651,16 +645,24 @@ int main(int argc, char **argv) { buffer_check_valid(&ted->line_buffer); #endif + PROFILE_TIME(frame_end_noswap); + + #if PROFILE + { + print("Frame (noswap): %.1f ms\n", (frame_end_noswap - frame_start) * 1000); + } + #endif + + SDL_GL_SwapWindow(window); PROFILE_TIME(frame_end); #if PROFILE { - printf("Frame: %.1f ms\n", (frame_end - frame_start) * 1000); + print("Frame: %.1f ms\n", (frame_end - frame_start) * 1000); } #endif - SDL_GL_SwapWindow(window); } |