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authorpommicket <pommicket@gmail.com>2022-11-02 21:00:33 -0400
committerpommicket <pommicket@gmail.com>2022-11-02 21:00:33 -0400
commit237412362b6c9476ff98c7eaf63d63ebea136be2 (patch)
tree716ab68e608a72e45e4a08789a78c2a8ea3c016e /gl.c
parent760526ec4071f9392e5bfca77b19cb20f98c588e (diff)
multiline config value strings, fix search_cwd (debug feature)
Diffstat (limited to 'gl.c')
-rw-r--r--gl.c25
1 files changed, 16 insertions, 9 deletions
diff --git a/gl.c b/gl.c
index 8326de6..1d6cb14 100644
--- a/gl.c
+++ b/gl.c
@@ -78,7 +78,7 @@ static void gl_get_procs(void) {
}
// compile a GLSL shader
-static GLuint gl_compile_shader(char const *code, GLenum shader_type) {
+static GLuint gl_compile_shader(char error_buf[256], char const *code, GLenum shader_type) {
GLuint shader = glCreateShader(shader_type);
glShaderSource(shader, 1, &code, NULL);
glCompileShader(shader);
@@ -87,14 +87,17 @@ static GLuint gl_compile_shader(char const *code, GLenum shader_type) {
if (status == GL_FALSE) {
char log[1024] = {0};
glGetShaderInfoLog(shader, sizeof log - 1, NULL, log);
- debug_println("Error compiling shader: %s", log);
+ if (error_buf)
+ str_printf(error_buf, 256, "Error compiling shader: %s", log);
+ else
+ debug_println("Error compiling shader: %s", log);
return 0;
}
return shader;
}
// link together GL shaders
-static GLuint gl_link_program(GLuint *shaders, size_t count) {
+static GLuint gl_link_program(char error_buf[256], GLuint *shaders, size_t count) {
GLuint program = glCreateProgram();
if (program) {
for (size_t i = 0; i < count; ++i) {
@@ -110,7 +113,11 @@ static GLuint gl_link_program(GLuint *shaders, size_t count) {
if (status == GL_FALSE) {
char log[1024] = {0};
glGetProgramInfoLog(program, sizeof log - 1, NULL, log);
- debug_println("Error linking shaders: %s", log);
+ if (error_buf) {
+ str_printf(error_buf, 256, "Error linking shaders: %s", log);
+ } else {
+ debug_println("Error linking shaders: %s", log);
+ }
glDeleteProgram(program);
return 0;
}
@@ -118,11 +125,11 @@ static GLuint gl_link_program(GLuint *shaders, size_t count) {
return program;
}
-static GLuint gl_compile_and_link_shaders(char const *vshader_code, char const *fshader_code) {
+static GLuint gl_compile_and_link_shaders(char error_buf[256], char const *vshader_code, char const *fshader_code) {
GLuint shaders[2];
- shaders[0] = gl_compile_shader(vshader_code, GL_VERTEX_SHADER);
- shaders[1] = gl_compile_shader(fshader_code, GL_FRAGMENT_SHADER);
- GLuint program = gl_link_program(shaders, 2);
+ shaders[0] = gl_compile_shader(error_buf, vshader_code, GL_VERTEX_SHADER);
+ shaders[1] = gl_compile_shader(error_buf, fshader_code, GL_FRAGMENT_SHADER);
+ GLuint program = gl_link_program(error_buf, shaders, 2);
if (shaders[0]) glDeleteShader(shaders[0]);
if (shaders[1]) glDeleteShader(shaders[1]);
if (program) {
@@ -180,7 +187,7 @@ static void gl_geometry_init(void) {
}\n\
";
- gl_geometry_program = gl_compile_and_link_shaders(vshader_code, fshader_code);
+ gl_geometry_program = gl_compile_and_link_shaders(NULL, vshader_code, fshader_code);
gl_geometry_v_pos = gl_attrib_loc(gl_geometry_program, "v_pos");
gl_geometry_v_color = gl_attrib_loc(gl_geometry_program, "v_color");