diff options
author | Leo Tenenbaum <pommicket@gmail.com> | 2021-02-04 22:15:32 -0500 |
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committer | Leo Tenenbaum <pommicket@gmail.com> | 2021-02-04 22:15:32 -0500 |
commit | 1e7e392b9d5e593aeb9680d82b76afddad8ce2e6 (patch) | |
tree | b1c1eaf950fdbba51b97b0f361824db0987203b9 /gl.c | |
parent | a04565b7796fdfcff0b652644a0983145abbba87 (diff) |
tried switching to new api for text, not working yet
Diffstat (limited to 'gl.c')
-rw-r--r-- | gl.c | 38 |
1 files changed, 24 insertions, 14 deletions
@@ -138,7 +138,6 @@ static GLSimpleTriangle *gl_geometry_triangles; static GLuint gl_geometry_program; static GLuint gl_geometry_v_pos; static GLuint gl_geometry_v_color; -static GLint gl_geometry_u_window_size; static GLuint gl_geometry_vbo, gl_geometry_vao; static void gl_geometry_init(void) { @@ -146,11 +145,8 @@ static void gl_geometry_init(void) { attribute vec2 v_pos;\n\ attribute vec4 v_color;\n\ varying vec4 color;\n\ - uniform vec2 window_size;\n\ void main() {\n\ - float x = v_pos.x / window_size.x * 2.0 - 1.0;\n\ - float y = 1.0 - v_pos.y / window_size.y * 2.0;\n\ - gl_Position = vec4(x, y, 0.0, 1.0);\n\ + gl_Position = vec4(v_pos, 0.0, 1.0);\n\ color = v_color;\n\ }\n\ "; @@ -164,39 +160,54 @@ static void gl_geometry_init(void) { gl_geometry_program = gl_compile_and_link_shaders(vshader_code, fshader_code); gl_geometry_v_pos = gl_attrib_loc(gl_geometry_program, "v_pos"); gl_geometry_v_color = gl_attrib_loc(gl_geometry_program, "v_color"); - gl_geometry_u_window_size = gl_uniform_loc(gl_geometry_program, "window_size"); glGenBuffers(1, &gl_geometry_vbo); if (gl_version_major >= 3) glGenVertexArrays(1, &gl_geometry_vao); } +static float gl_window_width, gl_window_height; + +static void gl_convert_to_ndc(v2 *pos) { + pos->x = pos->x / gl_window_width * 2.0f - 1.0f; + pos->y = 1.0f - pos->y / gl_window_height * 2.0f; +} + static void gl_geometry_rect(Rect r, u32 color_rgba) { v4 color = rgba_u32_to_v4(color_rgba); v2 p1 = r.pos; v2 p2 = v2_add(r.pos, V2(0, r.size.y)); v2 p3 = v2_add(r.pos, V2(r.size.x, r.size.y)); - v2 p4 = p3; - v2 p5 = v2_add(r.pos, V2(r.size.x, 0)); - v2 p6 = p1; + v2 p4 = v2_add(r.pos, V2(r.size.x, 0)); + GLSimpleTriangle triangle = { {p1, color}, {p2, color}, {p3, color} }; arr_add(gl_geometry_triangles, triangle); - triangle.v1.pos = p4; - triangle.v2.pos = p5; - triangle.v3.pos = p6; + triangle.v1.pos = p3; + triangle.v2.pos = p4; + triangle.v3.pos = p1; arr_add(gl_geometry_triangles, triangle); } -static void gl_geometry_draw(Ted *ted) { +static void gl_geometry_draw(void) { size_t ntriangles = arr_len(gl_geometry_triangles); + + // convert coordinates to NDC + for (size_t i = 0; i < ntriangles; ++i) { + GLSimpleTriangle *triangle = &gl_geometry_triangles[i]; + gl_convert_to_ndc(&triangle->v1.pos); + gl_convert_to_ndc(&triangle->v2.pos); + gl_convert_to_ndc(&triangle->v3.pos); + } + if (gl_version_major >= 3) glBindVertexArray(gl_geometry_vao); + glBindBuffer(GL_ARRAY_BUFFER, gl_geometry_vbo); glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(ntriangles * sizeof(GLSimpleTriangle)), gl_geometry_triangles, GL_STREAM_DRAW); glVertexAttribPointer(gl_geometry_v_pos, 2, GL_FLOAT, 0, sizeof(GLSimpleVertex), (void *)offsetof(GLSimpleVertex, pos)); @@ -205,7 +216,6 @@ static void gl_geometry_draw(Ted *ted) { glEnableVertexAttribArray(gl_geometry_v_color); glUseProgram(gl_geometry_program); - glUniform2f(gl_geometry_u_window_size, ted->window_width, ted->window_height); glDrawArrays(GL_TRIANGLES, 0, (GLsizei)(3 * ntriangles)); arr_clear(gl_geometry_triangles); |