diff options
author | pommicket <pommicket@gmail.com> | 2022-11-03 18:22:44 -0400 |
---|---|---|
committer | pommicket <pommicket@gmail.com> | 2022-11-03 18:22:44 -0400 |
commit | 4d995edfdde5953bc5669c54b1194be40a3641f2 (patch) | |
tree | df24530695859b1cf7b48ee2775f0b57a990edc4 /config.c | |
parent | 1e49845629e93d4513b9388c524d7d1e0ac945f8 (diff) |
better shader system
Diffstat (limited to 'config.c')
-rw-r--r-- | config.c | 159 |
1 files changed, 91 insertions, 68 deletions
@@ -44,10 +44,7 @@ static bool context_is_parent(const SettingsContext *parent, const SettingsConte static void settings_copy(Settings *dest, const Settings *src) { *dest = *src; - // we only use this function before generating these - assert(!src->bg_shader); - assert(!src->bg_buffer); - assert(!src->bg_array); + gl_rc_sab_incref(dest->bg_shader); context_copy(&dest->context, &src->context); for (u32 i = 0; i < LANG_COUNT; ++i) { @@ -61,19 +58,6 @@ static void context_free(SettingsContext *ctx) { memset(ctx, 0, sizeof *ctx); } -static void settings_free(Settings *settings) { - context_free(&settings->context); - for (u32 i = 0; i < LANG_COUNT; ++i) - free(settings->language_extensions[i]); - if (settings->bg_shader) - glDeleteProgram(settings->bg_shader); - if (settings->bg_buffer) - glDeleteBuffers(1, &settings->bg_buffer); - if (settings->bg_array) - glDeleteVertexArrays(1, &settings->bg_array); - memset(settings, 0, sizeof *settings); -} - static void config_part_free(ConfigPart *part) { context_free(&part->context); arr_clear(part->text); @@ -285,6 +269,7 @@ static OptionFloat const options_float[] = { static OptionString const options_string[] = { {"build-default-command", options_zero.build_default_command, sizeof options_zero.build_default_command, true}, {"bg-shader", options_zero.bg_shader_text, sizeof options_zero.bg_shader_text, true}, + {"bg-texture", options_zero.bg_shader_image, sizeof options_zero.bg_shader_image, true}, }; static void option_bool_set(Settings *settings, const OptionBool *opt, bool value) { @@ -575,6 +560,53 @@ static i64 config_read_string(Ted *ted, ConfigReader *cfg, char **ptext) { return str_idx; } +static void settings_load_bg_shader(Ted *ted, Settings *s) { + char vshader[8192] ; + strbuf_printf(vshader, "attribute vec2 v_pos;\n\ +varying vec2 t_pos;\n\ +void main() { \n\ + gl_Position = vec4(v_pos * 2.0 - 1.0, 0.0, 1.0);\n\ + t_pos = v_pos;\n\ +}"); + char fshader[8192]; + strbuf_printf(fshader, "varying vec2 t_pos;\n\ +uniform float t_time;\n\ +uniform float t_save_time;\n\ +uniform vec2 t_aspect;\n\ +#line 1\n\ +%s", s->bg_shader_text); + + if (s->bg_shader) gl_rc_sab_decref(&s->bg_shader); + + GLuint shader = gl_compile_and_link_shaders(ted->error, vshader, fshader); + if (shader) { + GLuint buffer = 0, array = 0; + glGenBuffers(1, &buffer); + if (gl_version_major >= 3) { + glGenVertexArrays(1, &array); + glBindVertexArray(array); + } + + + float buffer_data[][2] = { + {0,0}, + {1,0}, + {1,1}, + {0,0}, + {1,1}, + {0,1} + }; + + GLuint v_pos = (GLuint)glGetAttribLocation(shader, "v_pos"); + glBindBuffer(GL_ARRAY_BUFFER, buffer); + glBufferData(GL_ARRAY_BUFFER, sizeof buffer_data, buffer_data, GL_STATIC_DRAW); + glVertexAttribPointer(v_pos, 2, GL_FLOAT, 0, 2 * sizeof(float), 0); + glEnableVertexAttribArray(v_pos); + + s->bg_shader = gl_rc_sab_new(shader, array, buffer); + } +} + // reads a single "line" of the config file, but it may include a multiline string, // so it may read multiple lines. static void config_parse_line(ConfigReader *cfg, Settings *settings, const ConfigPart *part, char **pline) { @@ -800,6 +832,10 @@ static void config_parse_line(ConfigReader *cfg, Settings *settings, const Confi } } + if (streq(key, "bg-shader")) { + settings_load_bg_shader(ted, settings); + } + // this is probably a bad idea: //if (!recognized) // config_err(cfg, "Unrecognized option: %s", key); @@ -864,6 +900,8 @@ void config_parse(Ted *ted, ConfigPart **pparts) { ++cfg->line_number; } + + } arr_foreach_ptr(ted->all_settings, Settings, s) { @@ -874,54 +912,6 @@ void config_parse(Ted *ted, ConfigPart **pparts) { } } - arr_foreach_ptr(ted->all_settings, Settings, s) { - if (*s->bg_shader_text) { - // load bg shader - char vshader[8192] ; - strbuf_printf(vshader, "attribute vec2 v_pos;\n\ - varying vec2 t_pos;\n\ - void main() { \n\ - gl_Position = vec4(v_pos * 2.0 - 1.0, 0.0, 1.0);\n\ - t_pos = v_pos;\n\ - }"); - char fshader[8192]; - strbuf_printf(fshader, "varying vec2 t_pos;\n\ - uniform float t_time;\n\ - uniform float t_save_time;\n\ - uniform vec2 t_aspect;\n\ - #line 1\n\ - %s", settings->bg_shader_text); - - s->bg_shader = gl_compile_and_link_shaders(ted->error, vshader, fshader); - if (s->bg_shader) { - GLuint bg_buffer = 0, bg_array = 0; - glGenBuffers(1, &bg_buffer); - if (gl_version_major >= 3) { - glGenVertexArrays(1, &bg_array); - glBindVertexArray(bg_array); - } - - s->bg_buffer = bg_buffer; - s->bg_array = bg_array; - - float bg_buffer_data[][2] = { - {0,0}, - {1,0}, - {1,1}, - {0,0}, - {1,1}, - {0,1} - }; - - GLuint v_pos = (GLuint)glGetAttribLocation(s->bg_shader, "v_pos"); - glBindBuffer(GL_ARRAY_BUFFER, bg_buffer); - glBufferData(GL_ARRAY_BUFFER, sizeof bg_buffer_data, bg_buffer_data, GL_STATIC_DRAW); - glVertexAttribPointer(v_pos, 2, GL_FLOAT, 0, 2 * sizeof(float), 0); - glEnableVertexAttribArray(v_pos); - } - } - } - arr_foreach_ptr(parts, ConfigPart, part) { config_part_free(part); } @@ -929,15 +919,48 @@ void config_parse(Ted *ted, ConfigPart **pparts) { arr_clear(*pparts); } +static int gluint_cmp(const void *av, const void *bv) { + const GLuint *ap = av, *bp = bv; + GLuint a = *ap, b = *bp; + if (a < b) + return -1; + if (a > b) + return 1; + return 0; +} + +static void gluint_eliminate_duplicates(GLuint **arr) { + arr_qsort(*arr, gluint_cmp); + + GLuint *start = *arr; + GLuint *end = *arr + arr_len(*arr); + GLuint *out = start; + const GLuint *in = start; + + while (in < end) { + if (in == start || in[0] != in[-1]) + *out++ = *in; + ++in; + } + size_t count = (size_t)(out - *arr); + arr_set_len(*arr, count); +} + void config_free(Ted *ted) { - arr_foreach_ptr(ted->all_settings, Settings, s) { - settings_free(s); + arr_foreach_ptr(ted->all_settings, Settings, settings) { + context_free(&settings->context); + for (u32 i = 0; i < LANG_COUNT; ++i) + free(settings->language_extensions[i]); + gl_rc_sab_decref(&settings->bg_shader); } + + + arr_clear(ted->all_settings); + for (u32 i = 0; i < ted->nstrings; ++i) { free(ted->strings[i]); ted->strings[i] = NULL; } ted->nstrings = 0; - arr_clear(ted->all_settings); ted->default_settings = NULL; } |