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authorLeo Tenenbaum <pommicket@gmail.com>2020-12-18 12:50:37 -0500
committerLeo Tenenbaum <pommicket@gmail.com>2020-12-18 12:50:37 -0500
commit4e2c4c4a6c501602b4f42cb7c748bd5c8f02b8b6 (patch)
tree36b4771ca069113baae02ea4c3e6402a2e43e27b
parent5d416149d4733cffd25c9deb01360468a54def2a (diff)
moving by words
-rw-r--r--buffer.c206
-rw-r--r--main.c18
2 files changed, 167 insertions, 57 deletions
diff --git a/buffer.c b/buffer.c
index ae5e85a..a2040cc 100644
--- a/buffer.c
+++ b/buffer.c
@@ -1,4 +1,5 @@
// Text buffers - These store the contents of a file.
+#include <wctype.h>
#include "unicode.h"
#include "util.c"
#include "text.h"
@@ -433,14 +434,50 @@ BufferPos buffer_end_pos(TextBuffer *buffer) {
return (BufferPos){.line = buffer->nlines - 1, .index = buffer->lines[buffer->nlines-1].len};
}
+// if the cursor is offscreen, this will scroll to make it onscreen.
+static void buffer_scroll_to_cursor(TextBuffer *buffer) {
+ i64 cursor_line = buffer->cursor_pos.line;
+ i64 cursor_col = buffer_index_to_column(buffer, (u32)cursor_line, buffer->cursor_pos.index);
+ i64 display_lines = buffer_display_rows(buffer);
+ i64 display_cols = buffer_display_cols(buffer);
+ double scroll_x = buffer->scroll_x, scroll_y = buffer->scroll_y;
+ i64 scroll_padding = 5;
+
+ // scroll left if cursor is off screen in that direction
+ double max_scroll_x = (double)(cursor_col - scroll_padding);
+ scroll_x = util_mind(scroll_x, max_scroll_x);
+ // scroll right
+ double min_scroll_x = (double)(cursor_col - display_cols + scroll_padding);
+ scroll_x = util_maxd(scroll_x, min_scroll_x);
+ // scroll up
+ double max_scroll_y = (double)(cursor_line - scroll_padding);
+ scroll_y = util_mind(scroll_y, max_scroll_y);
+ // scroll down
+ double min_scroll_y = (double)(cursor_line - display_lines + scroll_padding);
+ scroll_y = util_maxd(scroll_y, min_scroll_y);
+
+ buffer->scroll_x = scroll_x;
+ buffer->scroll_y = scroll_y;
+ buffer_correct_scroll(buffer); // it's possible that min/max_scroll_x/y go too far
+}
+
+
+// ensures that `p` refers to a valid position.
+static void buffer_pos_validate(TextBuffer *buffer, BufferPos *p) {
+ if (p->line >= buffer->nlines)
+ p->line = buffer->nlines - 1;
+ u32 line_len = buffer->lines[p->line].len;
+ if (p->index > line_len)
+ p->index = line_len;
+}
+
// move left (if `by` is negative) or right (if `by` is positive) by the specified amount.
// returns the signed number of characters successfully moved (it could be less in magnitude than `by` if the beginning of the file is reached)
i64 buffer_pos_move_horizontally(TextBuffer *buffer, BufferPos *p, i64 by) {
+ buffer_pos_validate(buffer, p);
if (by < 0) {
by = -by;
i64 by_start = by;
- if (p->line >= buffer->nlines)
- *p = buffer_end_pos(buffer); // invalid position; move to end of buffer
while (by > 0) {
if (by <= p->index) {
@@ -489,6 +526,7 @@ i64 buffer_pos_move_horizontally(TextBuffer *buffer, BufferPos *p, i64 by) {
// same as buffer_pos_move_horizontally, but for up and down.
i64 buffer_pos_move_vertically(TextBuffer *buffer, BufferPos *pos, i64 by) {
+ buffer_pos_validate(buffer, pos);
// moving up/down should preserve the column, not the index.
// consider:
// tab|hello world
@@ -539,32 +577,125 @@ i64 buffer_pos_move_down(TextBuffer *buffer, BufferPos *pos, i64 by) {
return +buffer_pos_move_vertically(buffer, pos, +by);
}
+i64 buffer_cursor_move_left(TextBuffer *buffer, i64 by) {
+ i64 ret = buffer_pos_move_left(buffer, &buffer->cursor_pos, by);
+ buffer_scroll_to_cursor(buffer);
+ return ret;
+}
-// if the cursor is offscreen, this will scroll to make it onscreen.
-static void buffer_scroll_to_cursor(TextBuffer *buffer) {
- i64 cursor_line = buffer->cursor_pos.line;
- i64 cursor_col = buffer_index_to_column(buffer, (u32)cursor_line, buffer->cursor_pos.index);
- i64 display_lines = buffer_display_rows(buffer);
- i64 display_cols = buffer_display_cols(buffer);
- double scroll_x = buffer->scroll_x, scroll_y = buffer->scroll_y;
- i64 scroll_padding = 5;
+i64 buffer_cursor_move_right(TextBuffer *buffer, i64 by) {
+ i64 ret = buffer_pos_move_right(buffer, &buffer->cursor_pos, by);
+ buffer_scroll_to_cursor(buffer);
+ return ret;
+}
- // scroll left if cursor is off screen in that direction
- double max_scroll_x = (double)(cursor_col - scroll_padding);
- scroll_x = util_mind(scroll_x, max_scroll_x);
- // scroll right
- double min_scroll_x = (double)(cursor_col - display_cols + scroll_padding);
- scroll_x = util_maxd(scroll_x, min_scroll_x);
- // scroll up
- double max_scroll_y = (double)(cursor_line - scroll_padding);
- scroll_y = util_mind(scroll_y, max_scroll_y);
- // scroll down
- double min_scroll_y = (double)(cursor_line - display_lines + scroll_padding);
- scroll_y = util_maxd(scroll_y, min_scroll_y);
+i64 buffer_cursor_move_up(TextBuffer *buffer, i64 by) {
+ i64 ret = buffer_pos_move_up(buffer, &buffer->cursor_pos, by);
+ buffer_scroll_to_cursor(buffer);
+ return ret;
+}
- buffer->scroll_x = scroll_x;
- buffer->scroll_y = scroll_y;
- buffer_correct_scroll(buffer); // it's possible that min/max_scroll_x/y go too far
+i64 buffer_cursor_move_down(TextBuffer *buffer, i64 by) {
+ i64 ret = buffer_pos_move_down(buffer, &buffer->cursor_pos, by);
+ buffer_scroll_to_cursor(buffer);
+ return ret;
+}
+
+
+// move left / right by the specified number of words
+// returns the number of words successfully moved forward
+i64 buffer_pos_move_words(TextBuffer *buffer, BufferPos *pos, i64 nwords) {
+ buffer_pos_validate(buffer, pos);
+ if (nwords > 0) {
+ for (i64 i = 0; i < nwords; ++i) { // move forward one word `nwords` times
+ Line *line = &buffer->lines[pos->line];
+ u32 index = pos->index;
+ char32_t const *str = line->str;
+ if (index == line->len) {
+ if (pos->line >= buffer->nlines - 1) {
+ // end of file reached
+ return i;
+ } else {
+ // end of line reached; move to next line
+ ++pos->line;
+ pos->index = 0;
+ }
+ } else {
+ // move past any whitespace before the word
+ while (index < line->len && iswspace(str[index]))
+ ++index;
+
+ bool starting_alnum = iswalnum(str[index]) != 0;
+ for (; index < line->len && !iswspace(str[index]); ++index) {
+ bool this_alnum = iswalnum(str[index]) != 0;
+ if (this_alnum != starting_alnum) {
+ // either the position *was* on an alphanumeric character and now it's not
+ // or it wasn't and now it is.
+ break;
+ }
+ }
+
+ // move past any whitespace after the word
+ while (index < line->len && iswspace(str[index]))
+ ++index;
+ pos->index = index;
+ }
+ }
+ return nwords;
+ } else if (nwords < 0) {
+ nwords = -nwords;
+ for (i64 i = 0; i < nwords; ++i) {
+ Line *line = &buffer->lines[pos->line];
+ u32 index = pos->index;
+ char32_t const *str = line->str;
+ if (index == 0) {
+ if (pos->line == 0) {
+ // start of file reached
+ return i;
+ } else {
+ // start of line reached; move to previous line
+ --pos->line;
+ pos->index = buffer->lines[pos->line].len;
+ }
+ } else {
+ --index;
+
+ while (index > 0 && iswspace(str[index]))
+ --index;
+ bool starting_alnum = iswalnum(str[index]) != 0;
+ for (; index > 0 && !iswspace(str[index]); --index) {
+ bool this_alnum = iswalnum(str[index]) != 0;
+ if (this_alnum != starting_alnum) {
+ break;
+ }
+ }
+ if (iswspace(str[index]))
+ ++index;
+ pos->index = index;
+ }
+ }
+ }
+ return 0;
+}
+
+i64 buffer_pos_move_left_words(TextBuffer *buffer, BufferPos *pos, i64 nwords) {
+ return -buffer_pos_move_words(buffer, pos, -nwords);
+}
+
+i64 buffer_pos_move_right_words(TextBuffer *buffer, BufferPos *pos, i64 nwords) {
+ return +buffer_pos_move_words(buffer, pos, +nwords);
+}
+
+i64 buffer_cursor_move_left_words(TextBuffer *buffer, i64 nwords) {
+ i64 ret = buffer_pos_move_left_words(buffer, &buffer->cursor_pos, nwords);
+ buffer_scroll_to_cursor(buffer);
+ return ret;
+}
+
+i64 buffer_cursor_move_right_words(TextBuffer *buffer, i64 nwords) {
+ i64 ret = buffer_pos_move_right_words(buffer, &buffer->cursor_pos, nwords);
+ buffer_scroll_to_cursor(buffer);
+ return ret;
}
// insert `number` empty lines starting at index `where`.
@@ -671,31 +802,6 @@ static void buffer_shorten(TextBuffer *buffer, u32 new_nlines) {
buffer->nlines = new_nlines; // @OPTIMIZE(memory): decrease lines capacity
}
-i64 buffer_cursor_move_left(TextBuffer *buffer, i64 by) {
- i64 ret = buffer_pos_move_left(buffer, &buffer->cursor_pos, by);
- buffer_scroll_to_cursor(buffer);
- return ret;
-}
-
-i64 buffer_cursor_move_right(TextBuffer *buffer, i64 by) {
- i64 ret = buffer_pos_move_right(buffer, &buffer->cursor_pos, by);
- buffer_scroll_to_cursor(buffer);
- return ret;
-}
-
-i64 buffer_cursor_move_up(TextBuffer *buffer, i64 by) {
- i64 ret = buffer_pos_move_up(buffer, &buffer->cursor_pos, by);
- buffer_scroll_to_cursor(buffer);
- return ret;
-}
-
-i64 buffer_cursor_move_down(TextBuffer *buffer, i64 by) {
- i64 ret = buffer_pos_move_down(buffer, &buffer->cursor_pos, by);
- buffer_scroll_to_cursor(buffer);
- return ret;
-}
-
-
void buffer_delete_chars_at_pos(TextBuffer *buffer, BufferPos pos, i64 nchars) {
u32 line_idx = pos.line;
u32 index = pos.index;
diff --git a/main.c b/main.c
index 409c0f8..641e003 100644
--- a/main.c
+++ b/main.c
@@ -82,7 +82,8 @@ int main(void) {
while (!quit) {
SDL_Event event;
-
+ Uint8 const *keyboard_state = SDL_GetKeyboardState(NULL);
+ bool ctrl = keyboard_state[SDL_SCANCODE_LCTRL] || keyboard_state[SDL_SCANCODE_RCTRL];
while (SDL_PollEvent(&event)) {
// @TODO: make a function to handle text buffer events
@@ -105,10 +106,16 @@ int main(void) {
buffer_scroll(&text_buffer, 0, +buffer_display_rows(&text_buffer));
break;
case SDLK_RIGHT:
- buffer_cursor_move_right(&text_buffer, 1);
+ if (ctrl)
+ buffer_cursor_move_right_words(&text_buffer, 1);
+ else
+ buffer_cursor_move_right(&text_buffer, 1);
break;
case SDLK_LEFT:
- buffer_cursor_move_left(&text_buffer, 1);
+ if (ctrl)
+ buffer_cursor_move_left_words(&text_buffer, 1);
+ else
+ buffer_cursor_move_left(&text_buffer, 1);
break;
case SDLK_UP:
buffer_cursor_move_up(&text_buffer, 1);
@@ -137,9 +144,6 @@ int main(void) {
}
}
- Uint8 const *keyboard_state = SDL_GetKeyboardState(NULL);
- bool control_key_down = keyboard_state[SDL_SCANCODE_LCTRL] || keyboard_state[SDL_SCANCODE_RCTRL];
-
double frame_dt;
{
Uint32 time_this_frame = SDL_GetTicks();
@@ -147,7 +151,7 @@ int main(void) {
time_at_last_frame = time_this_frame;
}
- if (control_key_down) {
+ if (ctrl) {
// control + arrow keys to scroll
double scroll_speed = 20.0;
double scroll_amount_x = scroll_speed * frame_dt * 1.5; // characters are taller than they are wide