diff options
author | pommicket <pommicket@gmail.com> | 2023-01-02 00:18:46 -0500 |
---|---|---|
committer | pommicket <pommicket@gmail.com> | 2023-01-02 00:18:46 -0500 |
commit | 636ea84bc7fa738c179168664ea22118ecc89ab3 (patch) | |
tree | f0e811c08533d21fddaa2d4aaa7193257890e0d4 | |
parent | 43b8a9cb106d50265f5a6c1307e77d4642710f07 (diff) |
restructure ted.c, node.c
-rw-r--r-- | find.c | 4 | ||||
-rw-r--r-- | gl.c | 9 | ||||
-rw-r--r-- | main.c | 14 | ||||
-rw-r--r-- | node.c | 35 | ||||
-rw-r--r-- | ted.c | 6 | ||||
-rw-r--r-- | ted.h | 52 |
6 files changed, 83 insertions, 37 deletions
@@ -1,5 +1,9 @@ +#define PCRE2_STATIC +#define PCRE2_CODE_UNIT_WIDTH 32 +#include <pcre2.h> #define FIND_MAX_GROUPS 50 + static u32 find_compilation_flags(Ted *ted) { return (ted->find_case_sensitive ? 0 : PCRE2_CASELESS) | (ted->find_regex ? 0 : PCRE2_LITERAL); @@ -1,6 +1,15 @@ #include "ted.h" #include "lib/glcorearb.h" +#if DEBUG +unsigned char *stbi_load(const char *filename, int *x, int *y, int *comp, int req_comp); +#else +#define STB_IMAGE_STATIC +no_warn_start +#include "stb_image.c" +no_warn_end +#endif + // macro trickery to avoid having to write everything twice #define gl_for_each_proc(do)\ do(DRAWARRAYS, DrawArrays)\ @@ -1,6 +1,8 @@ /* @TODO: - rename v[234] to vec[234] +- make ctrl+up/ctrl+down move to next/prev blank line +- broken session fix: close buffers not in any used node - handle multiple symbols with same name in go-to-definition menu - better non-error window/showMessage(Request) - document lsp.h and lsp.c. @@ -73,18 +75,6 @@ no_warn_end #pragma comment(lib, "opengl32.lib") #pragma comment(lib, "shell32.lib") #endif -#define PCRE2_STATIC -#define PCRE2_CODE_UNIT_WIDTH 32 -#include <pcre2.h> - -#if DEBUG -extern unsigned char *stbi_load(const char *filename, int *x, int *y, int *comp, int req_comp); -#else -#define STB_IMAGE_STATIC -no_warn_start -#include "stb_image.c" -no_warn_end -#endif #include "util.c" @@ -1,4 +1,6 @@ -static void node_switch_to_tab(Ted *ted, Node *node, u16 new_tab_index) { +#include "ted.h" + +void node_switch_to_tab(Ted *ted, Node *node, u16 new_tab_index) { node->active_tab = new_tab_index; if (node == ted->active_node) { // switch active buffer @@ -9,26 +11,25 @@ static void node_switch_to_tab(Ted *ted, Node *node, u16 new_tab_index) { } // move n tabs to the right -static void node_tab_next(Ted *ted, Node *node, i64 n) { +void node_tab_next(Ted *ted, Node *node, i64 n) { assert(node->tabs); u16 ntabs = (u16)arr_len(node->tabs); u16 tab_idx = (u16)mod_i64(node->active_tab + n, ntabs); node_switch_to_tab(ted, node, tab_idx); } -static void node_tab_prev(Ted *ted, Node *node, i64 n) { +void node_tab_prev(Ted *ted, Node *node, i64 n) { node_tab_next(ted, node, -n); } -static void node_tab_switch(Ted *ted, Node *node, i64 tab) { +void node_tab_switch(Ted *ted, Node *node, i64 tab) { assert(node->tabs); if (tab < arr_len(node->tabs)) { node_switch_to_tab(ted, node, (u16)tab); } } -// swap the position of two tabs -static void node_tabs_swap(Node *node, u16 tab1, u16 tab2) { +void node_tabs_swap(Node *node, u16 tab1, u16 tab2) { assert(tab1 < arr_len(node->tabs) && tab2 < arr_len(node->tabs)); if (node->active_tab == tab1) node->active_tab = tab2; else if (node->active_tab == tab2) node->active_tab = tab1; @@ -37,13 +38,12 @@ static void node_tabs_swap(Node *node, u16 tab1, u16 tab2) { node->tabs[tab2] = tmp; } -static void node_free(Node *node) { +void node_free(Node *node) { arr_free(node->tabs); memset(node, 0, sizeof *node); } -// returns index of parent in ted->nodes, or -1 if this is the root node. -static i32 node_parent(Ted *ted, u16 node_idx) { +i32 node_parent(Ted *ted, u16 node_idx) { bool *nodes_used = ted->nodes_used; assert(node_idx < TED_MAX_NODES && nodes_used[node_idx]); for (u16 i = 0; i < TED_MAX_NODES; ++i) { @@ -73,8 +73,7 @@ static u8 node_depth(Ted *ted, u16 node_idx) { return depth; } -// join this node with its sibling -static void node_join(Ted *ted, Node *node) { +void node_join(Ted *ted, Node *node) { i32 parent_idx = node_parent(ted, (u16)(node - ted->nodes)); if (parent_idx >= 0) { Node *parent = &ted->nodes[parent_idx]; @@ -105,7 +104,7 @@ static void node_join(Ted *ted, Node *node) { } } -static void node_close(Ted *ted, u16 node_idx) { +void node_close(Ted *ted, u16 node_idx) { ted->dragging_tab_node = NULL; ted->resizing_split = NULL; @@ -154,9 +153,7 @@ static void node_close(Ted *ted, u16 node_idx) { } -// close tab, WITHOUT checking for unsaved changes! -// returns true if the node is still open -static bool node_tab_close(Ted *ted, Node *node, u16 index) { +bool node_tab_close(Ted *ted, Node *node, u16 index) { ted->dragging_tab_node = NULL; u16 ntabs = (u16)arr_len(node->tabs); @@ -186,7 +183,7 @@ static bool node_tab_close(Ted *ted, Node *node, u16 index) { } } -static void node_frame(Ted *ted, Node *node, Rect r) { +void node_frame(Ted *ted, Node *node, Rect r) { const Settings *settings = ted_active_settings(ted); if (node->tabs) { bool is_active = node == ted->active_node; @@ -387,7 +384,7 @@ static void node_frame(Ted *ted, Node *node, Rect r) { } } -static void node_split(Ted *ted, Node *node, bool vertical) { +void node_split(Ted *ted, Node *node, bool vertical) { if (node_depth(ted, (u16)(node - ted->nodes)) >= 4) return; // prevent splitting too deep if (arr_len(node->tabs) > 1) { // need at least 2 tabs to split @@ -417,7 +414,7 @@ static void node_split(Ted *ted, Node *node, bool vertical) { } } -static void node_split_switch(Ted *ted) { +void node_split_switch(Ted *ted) { assert(ted->active_node); u16 active_node_idx = (u16)(ted->active_node - ted->nodes); i32 parent_idx = node_parent(ted, active_node_idx); @@ -432,7 +429,7 @@ static void node_split_switch(Ted *ted) { } } -static void node_split_swap(Ted *ted) { +void node_split_swap(Ted *ted) { assert(ted->active_node); u16 active_node_idx = (u16)(ted->active_node - ted->nodes); i32 parent_idx = node_parent(ted, active_node_idx); @@ -1,3 +1,5 @@ +#include "ted.h" + // this is a macro so we get -Wformat warnings #define ted_seterr(ted, ...) \ snprintf((ted)->error, sizeof (ted)->error - 1, __VA_ARGS__) @@ -236,8 +238,6 @@ static void ted_load_fonts(Ted *ted) { } -// sets the active buffer to this buffer, and updates active_node, etc. accordingly -// you can pass NULL to buffer to make it so no buffer is active. void ted_switch_to_buffer(Ted *ted, TextBuffer *buffer) { TextBuffer *search_buffer = find_search_buffer(ted); ted->active_buffer = buffer; @@ -340,8 +340,6 @@ static void ted_node_switch(Ted *ted, Node *node) { ted_switch_to_buffer(ted, &ted->buffers[node->tabs[node->active_tab]]); } -static bool node_tab_close(Ted *ted, Node *node, u16 index); - // Open a new buffer. Fills out *tab to the index of the tab used, and *buffer_idx to the index of the buffer. // Returns true on success. static Status ted_open_buffer(Ted *ted, u16 *buffer_idx, u16 *tab) { @@ -519,8 +519,8 @@ typedef struct Ted { bool replace; // is the find+replace menu open? bool find_regex, find_case_sensitive; // find options u32 find_flags; // flags used last time search term was compiled - pcre2_code *find_code; - pcre2_match_data *find_match_data; + struct pcre2_real_code_32 *find_code; + struct pcre2_real_match_data_32 *find_match_data; FindResult *find_results; bool find_invalid_pattern; // invalid regex? Command warn_unsaved; // if non-zero, the user is trying to execute this command, but there are unsaved changes @@ -731,11 +731,13 @@ void buffer_toggle_comment_lines(TextBuffer *buffer, u32 first_line, u32 last_li void buffer_toggle_comment_selection(TextBuffer *buffer); // make sure to call gl_geometry_draw after this void buffer_highlight_lsp_range(TextBuffer *buffer, LSPRange range); + // === colors.c === ColorSetting color_setting_from_str(const char *str); const char *color_setting_to_str(ColorSetting s); Status color_from_str(const char *str, u32 *color); ColorSetting color_for_symbol_kind(SymbolKind kind); + // === gl.c === GlRcSAB *gl_rc_sab_new(GLuint shader, GLuint array, GLuint buffer); void gl_rc_sab_incref(GlRcSAB *s); @@ -755,6 +757,28 @@ void gl_geometry_rect(Rect r, u32 color_rgba); void gl_geometry_rect_border(Rect r, float border_thickness, u32 color); void gl_geometry_draw(void); GLuint gl_load_texture_from_image(const char *path); + +// === node.c === +void node_switch_to_tab(Ted *ted, Node *node, u16 new_tab_index); +void node_tab_next(Ted *ted, Node *node, i64 n); +void node_tab_prev(Ted *ted, Node *node, i64 n); +void node_tab_switch(Ted *ted, Node *node, i64 tab); +// swap the position of two tabs +void node_tabs_swap(Node *node, u16 tab1, u16 tab2); +void node_free(Node *node); +// returns index of parent in ted->nodes, or -1 if this is the root node. +i32 node_parent(Ted *ted, u16 node_idx); +// join this node with its sibling +void node_join(Ted *ted, Node *node); +void node_close(Ted *ted, u16 node_idx); +// close tab, WITHOUT checking for unsaved changes! +// returns true if the node is still open +bool node_tab_close(Ted *ted, Node *node, u16 index); +void node_frame(Ted *ted, Node *node, Rect r); +void node_split(Ted *ted, Node *node, bool vertical); +void node_split_switch(Ted *ted); +void node_split_swap(Ted *ted); + // === syntax.c === Language language_from_str(const char *str); const char *language_to_str(Language language); @@ -765,6 +789,30 @@ char32_t syntax_matching_bracket(Language lang, char32_t c); bool syntax_is_opening_bracket(Language lang, char32_t c); void syntax_highlight(SyntaxState *state, Language lang, const char32_t *line, u32 line_len, SyntaxCharType *char_types); +// === ted.c === +void ted_seterr_to_buferr(Ted *ted, TextBuffer *buffer); +bool ted_haserr(Ted *ted); +const char *ted_geterr(Ted *ted); +void ted_clearerr(Ted *ted); +char *ted_get_root_dir_of(Ted *ted, const char *path); +char *ted_get_root_dir(Ted *ted); +Settings *ted_active_settings(Ted *ted); +Settings *ted_get_settings(Ted *ted, const char *path, Language language); +LSP *ted_get_lsp_by_id(Ted *ted, LSPID id); +LSP *ted_get_lsp(Ted *ted, const char *path, Language language); +LSP *ted_active_lsp(Ted *ted); +u32 ted_color(Ted *ted, ColorSetting color); +// sets the active buffer to this buffer, and updates active_node, etc. accordingly +// you can pass NULL to buffer to make it so no buffer is active. +void ted_switch_to_buffer(Ted *ted, TextBuffer *buffer); +void ted_load_configs(Ted *ted, bool reloading); +void ted_press_key(Ted *ted, SDL_Scancode scancode, SDL_Keymod modifier); +bool ted_get_mouse_buffer_pos(Ted *ted, TextBuffer **pbuffer, BufferPos *ppos); +void ted_flash_error_cursor(Ted *ted); +void ted_go_to_position(Ted *ted, const char *path, u32 line, u32 index, bool is_lsp); +void ted_go_to_lsp_document_position(Ted *ted, LSP *lsp, LSPDocumentPosition position); +void ted_cancel_lsp_request(Ted *ted, LSPID lsp, LSPRequestID request); + char *buffer_contents_utf8_alloc(TextBuffer *buffer); Command command_from_str(const char *str); |