#include "Rendering.h" int Rendering::RENDER_SCALE = 3; int Rendering::GRID_WIDTH = 400; int Rendering::GRID_HEIGHT = 300; int Rendering::WIDTH = GRID_WIDTH * RENDER_SCALE; int Rendering::HEIGHT = GRID_HEIGHT * RENDER_SCALE; void Rendering::set_grid_width(int new_value) { GRID_WIDTH = new_value; WIDTH = GRID_WIDTH * RENDER_SCALE; } void Rendering::set_grid_height(int new_value) { GRID_HEIGHT = new_value; HEIGHT = GRID_HEIGHT * RENDER_SCALE; } void Rendering::set_render_scale(int new_value) { RENDER_SCALE = new_value; WIDTH = GRID_WIDTH * RENDER_SCALE; HEIGHT = GRID_HEIGHT * RENDER_SCALE; }