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/*
 *  Quackle -- Crossword game artificial intelligence and analysis tool
 *  Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  
 *  02110-1301  USA
 */

#ifndef QUACKER_NOTEEDITOR_H
#define QUACKER_NOTEEDITOR_H

#include <alphabetparameters.h>
#include "view.h"

class QTextEdit;

class NoteEditor : public View
{
Q_OBJECT

public:
	NoteEditor(QWidget *parent = 0);
	virtual ~NoteEditor();

	virtual QSize sizeHint() const;

public slots:
	virtual void positionChanged(const Quackle::GamePosition &position);

protected slots:
	virtual void showNote(const UVString &note);
	virtual void noteEdited();
	void manuallySetNoteText(const QString &note);

private:
	QTextEdit *m_textEdit;
};

#endif