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#include "macondobackend.h"
#include "datamanager.h"
#include "quackleio/gcgio.h"
#include "game.h"
#include <QFile>
#include <QProcess>
#include <QTimer>
#include <QTextStream>
#include <random>
using std::string;
using std::vector;
static int getPlyNumber(const Quackle::GamePosition &position) {
int playerIndex = 0, numPlayers = position.players().size();
for (const Quackle::Player &player: position.players()) {
if (player.id() == position.playerOnTurn().id()) {
break;
}
playerIndex++;
}
if (playerIndex >= numPlayers) {
throw "couldn't find player in player list";
}
return (position.turnNumber() - 1) * numPlayers
+ playerIndex;
}
// locale-independent version of isspace
static bool is_ascii_space(char c) {
return strchr(" \r\n\f\t\v", c) != nullptr;
}
static vector<string> split(const string &s) {
vector<string> words;
size_t i = 0;
while (i < s.size()) {
for (; is_ascii_space(s[i]); i++) {
if (i >= s.size())
return words;
}
size_t end = i + 1;
for (; end < s.size() && !is_ascii_space(s[end]); end++);
words.push_back(s.substr(i, end - i));
i = end;
}
return words;
}
static string trimLeft(const string &s) {
int i;
for (i = 0; is_ascii_space(s[i]); i++);
return s.substr(i);
}
MacondoBackend::MacondoBackend(Quackle::Game *game, const MacondoInitOptions &options) {
m_execPath = options.execPath;
m_game = game;
m_updateTimer = new QTimer(this);
m_updateTimer->setInterval(1000);
connect(m_updateTimer, SIGNAL(timeout()), this, SLOT(timer()));
m_updateTimer->start();
}
void MacondoBackend::simulate(const MacondoSimulateOptions &options, const Quackle::MoveList &moves) {
if (m_process) return;
printf("running macondo %s\n", m_execPath.c_str());
m_movesToLoad = moves;
m_process = new QProcess(this);
QStringList args;
m_process->start(m_execPath.c_str(), args);
connect(m_process, SIGNAL(started()), this, SLOT(processStarted()));
connect(m_process, SIGNAL(finished(int, QProcess::ExitStatus)), this, SLOT(processFinished(int, QProcess::ExitStatus)));
m_command = Command::Simulate;
}
static int parseScore(const string &scoreString) {
size_t scoreLen;
int score = 0;
try {
score = std::stoi(scoreString, &scoreLen);
if (scoreLen != scoreString.length()) {
qWarning("move score of '%s' is invalid", scoreString.c_str());
score = 0;
}
} catch (const std::invalid_argument &) {
} catch (const std::out_of_range &) {
}
return score;
}
static double parseWinRate(const string &winString) {
size_t winLen;
double win = 0.0;
try {
win = std::stod(winString, &winLen);
if (winLen < winString.length() && winString.substr(winLen, strlen("±")) != string("±")) {
qWarning("move win rate of '%s' is invalid", winString.c_str());
}
} catch (const std::invalid_argument &) {
} catch (const std::out_of_range &) {
}
return win / 100;
}
static double parseEquity(const string &equityString) {
size_t equityLen;
double equity = 0.0;
try {
equity = std::stod(equityString, &equityLen);
if (equityLen < equityString.length() && equityString.substr(equityLen, strlen("±")) != string("±")) {
qWarning("move equality of '%s' is invalid", equityString.c_str());
}
} catch (const std::invalid_argument &) {
} catch (const std::out_of_range &) {
}
return equity;
}
// parse move from Macondo sim
static Quackle::Move extractSimMove(const string &play) {
vector<string> words = split(play);
bool plays7 = words.size() == 5; // bingo/exchange 7 => no leave in output
if (!plays7 && words.size() != 6) {
throw "want 6 or 7 space-separated parts in play";
}
if (play.find("(Pass)") != string::npos) {
if (!plays7) throw "want 6 space-separated parts in pass";
const string &winString = words[3];
const string &equityString = words[4];
Quackle::Move move = Quackle::Move::createPassMove();
move.win = parseWinRate(winString);
move.equity = parseEquity(equityString);
return move;
} else if (play.find("(exch ") != string::npos) {
// exchange
string tiles = words[1];
if (tiles[tiles.length() - 1] != ')')
throw "expected ) following (exch";
tiles.pop_back();
const string &winString = words[3 + !plays7];
const string &equityString = words[4 + !plays7];
Quackle::Move move = Quackle::Move::createExchangeMove(QUACKLE_ALPHABET_PARAMETERS->encode(tiles), false);
move.setPrettyTiles(QUACKLE_ALPHABET_PARAMETERS->encode(tiles));
move.win = parseWinRate(winString);
move.equity = parseEquity(equityString);
return move;
} else {
// normal play
const string &placement = words[0];
const string &description = words[1];
const string &scoreString = words[2 + !plays7];
const string &winString = words[3 + !plays7];
const string &equityString = words[4 + !plays7];
string dotDescription;
for (size_t i = 0; i < description.size();) {
size_t j = description.find("(", i);
if (j == string::npos) {
dotDescription += description.substr(i);
break;
}
dotDescription += description.substr(i, j) + ".";
i = description.find(")", j);
if (i == string::npos) throw "mismatched parentheses";
i++;
}
Quackle::Move move = Quackle::Move::createPlaceMove(placement, QUACKLE_ALPHABET_PARAMETERS->encode(dotDescription));
move.setPrettyTiles(QUACKLE_ALPHABET_PARAMETERS->encode(description));
move.score = parseScore(scoreString);
move.win = parseWinRate(winString);
move.equity = parseEquity(equityString);
return move;
}
throw "bad syntax";
}
// extract Quackle::Move from Macondo's sim output
static Quackle::MoveList extractSimMoves(QByteArray &processOutput) {
Quackle::MoveList moves;
QByteArray playsStartIdentifier("Play Leave Score Win% Equity");
QByteArray playsEndIdentifier("Iterations:");
int start = processOutput.indexOf(playsStartIdentifier) + playsStartIdentifier.length();
if (start < 0) return moves;
int end = processOutput.indexOf(playsEndIdentifier, start);
if (end < 0) return moves;
string plays(processOutput.constData() + start, end - start);
processOutput.remove(0, end);
plays = trimLeft(plays);
for (size_t i = 0, next; (next = plays.find("\n", i)) != string::npos; i = next + 1) {
string play = plays.substr(i, next - i);
try {
moves.push_back(extractSimMove(play));
} catch (const char *s) {
fprintf(stderr, "WARNING: unrecognized play: %s (%s)\n", play.c_str(), s);
}
}
return moves;
}
void MacondoBackend::timer() {
if (m_process) {
QByteArray data = m_process->readAllStandardError();
fprintf(stderr,"%s",data.constData());
data = m_process->readAllStandardOutput();
m_processOutput.append(data);
fflush(stdout);
}
switch (m_command) {
case Command::None:
break;
case Command::Simulate:
if (m_runningSimulation) {
m_process->write("sim show\n");
}
{
Quackle::MoveList moves = extractSimMoves(m_processOutput);
if (!moves.empty()) {
// at this point the GCG is definitely fully loaded
removeTempGCG();
emit gotSimMoves(moves);
}
}
break;
case Command::Solve:
// TODO
break;
}
}
void MacondoBackend::processStarted() {
loadGCG();
switch (m_command) {
case Command::None:
throw "process started with no command";
case Command::Simulate:
{
std::stringstream commands;
// add generated moves to Macondo
for (const Quackle::Move &move: m_movesToLoad) {
commands << "add ";
switch (move.action) {
case Quackle::Move::Action::Pass:
commands << "pass";
break;
case Quackle::Move::Action::Exchange:
commands << "exch ";
commands << QUACKLE_ALPHABET_PARAMETERS->userVisible(move.tiles());
break;
case Quackle::Move::Action::Place:
case Quackle::Move::Action::PlaceError:
commands << move.positionString();
commands << " ";
commands << QUACKLE_ALPHABET_PARAMETERS->userVisible(move.prettyTiles());
break;
default:
// ignore non-plays
break;
}
commands << "\n";
}
commands << "sim\n";
m_process->write(commands.str().c_str());
m_runningSimulation = true;
}
break;
case Command::Solve:
// TODO
break;
}
}
void MacondoBackend::loadGCG() {
std::random_device randDev;
std::mt19937 rand(randDev());
std::uniform_int_distribution<int> distribution(0, 25);
removeTempGCG();
// save game file with random name
char filename[] = "tmpGameXXXXXXXXXXXX.gcg";
for (int i = 0; filename[i]; i++) {
if (filename[i] == 'X') {
filename[i] = distribution(rand) + 'A';
}
}
m_tempGCG = filename;
QuackleIO::GCGIO gcg;
{
QFile file(filename);
file.open(QIODevice::WriteOnly | QIODevice::Text);
QTextStream fileStream(&file);
gcg.write(*m_game, fileStream);
}
std::stringstream commands;
commands << "load " << filename << "\n"
<< "turn " << getPlyNumber(m_game->currentPosition()) << "\n";
m_process->write(commands.str().c_str());
}
void MacondoBackend::killProcess() {
if (m_process) {
m_process->kill();
// this is really unnecessary but prevents a
// "process destroyed while running" warning message
m_process->waitForFinished(100);
delete m_process;
m_process = nullptr;
}
}
void MacondoBackend::processFinished(int, QProcess::ExitStatus) {
}
// remove temporary GCG file if it still exists
void MacondoBackend::removeTempGCG() {
if (!m_tempGCG.empty()) {
remove(m_tempGCG.c_str());
m_tempGCG.clear();
}
}
MacondoBackend::~MacondoBackend() {
killProcess();
removeTempGCG();
}
void MacondoBackend::stop() {
killProcess();
removeTempGCG();
m_runningSimulation = false;
m_command = Command::None;
}
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