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#ifndef MACONDO_H
#define MACONDO_H
#include <QWidget>
class QPushButton;
class QTimer;
namespace Quackle {
class Game;
class MoveList;
}
class MacondoBackend;
struct MacondoInitOptions;
class MoveBox;
class Macondo : public QWidget {
Q_OBJECT
public:
Macondo(Quackle::Game *);
~Macondo();
void setGame(Quackle::Game *);
public slots:
void simulate();
private slots:
void gotSimMoves(const Quackle::MoveList &moves);
private:
enum class Command {
None,
Simulate,
Solve,
};
QPushButton *m_simulateButton;
Quackle::Game *m_game;
MacondoBackend *m_backend;
int m_viewingPlyNumber = 0;
Command m_command = Command::None;
MoveBox *m_moveBox;
std::unique_ptr<MacondoInitOptions> initOptions;
};
#endif
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