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#ifndef MACONDO_H
#define MACONDO_H
#include "view.h"
#include "game.h"
class QCheckBox;
class QTimer;
namespace Quackle {
class Game;
class MoveList;
}
class MacondoBackend;
struct MacondoInitOptions;
class MoveBox;
class Macondo : public View {
Q_OBJECT
public:
Macondo(Quackle::Game *, MoveBox *);
~Macondo();
void setGame(Quackle::Game *);
// stop current analysis
void stop();
// should Macondo be used for simulations?
bool useForSimulation() const;
signals:
void newMoves(const Quackle::MoveList *);
public slots:
void simulate();
private:
QCheckBox *m_useMacondo;
Quackle::Game *m_game;
MacondoBackend *m_backend;
Quackle::MoveList m_moves;
int m_viewingPlyNumber = 0;
MoveBox *m_moveBox;
std::unique_ptr<MacondoInitOptions> initOptions;
};
#endif
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