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/*
TODO:
- configurable execPath
- set Macondo lexicon based on game
*/
#include "macondo.h"
#include "macondobackend.h"
#include <QGridLayout>
#include <QPushButton>
#include <QCheckBox>
Macondo::Macondo(Quackle::Game *game) : View() {
m_game = game;
QGridLayout *layout = new QGridLayout(this);
m_useMacondo = new QCheckBox(tr("Use Macondo for 'Simulate'"));
layout->setAlignment(Qt::AlignTop);
layout->addWidget(m_useMacondo, 0, 0);
const char *home = getenv("HOME");
std::string execPath = home ? home : "/";
execPath += "/apps/macondo/macondo";
initOptions = std::make_unique<MacondoInitOptions>(execPath);
m_backend = new MacondoBackend(game, *initOptions);
connect(m_backend, SIGNAL(gotSimMoves(const Quackle::MoveList &)), this, SLOT(gotSimMoves(const Quackle::MoveList &)));
}
Macondo::~Macondo() {
delete m_backend;
}
void Macondo::simulate() {
if (m_backend->isRunning())
stop();
clearMoves();
MacondoSimulateOptions options;
m_backend->simulate(options, m_movesFromKibitzer);
}
void Macondo::gameChanged(Quackle::Game *game) {
delete m_backend;
m_backend = new MacondoBackend(game, *initOptions);
m_game = game;
}
void Macondo::stop() {
m_backend->stop();
m_anyUpdates = false;
}
bool Macondo::useForSimulation() const {
return m_useMacondo->isChecked();
}
void Macondo::gotSimMoves(const Quackle::MoveList &moves) {
m_moves = moves;
m_anyUpdates = true;
}
void Macondo::positionChanged(const Quackle::GamePosition *position) {
if (!m_backend->isRunning()) {
// perhaps new moves were generated
m_movesFromKibitzer = position->moves();
}
}
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