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#include "macondo.h"
#include "quacker.h"
#include <QGridLayout>
#include <QPushButton>
#include <QProcess>
#include <QTimer>
#include <random>
Macondo::Macondo(TopLevel *topLevel) : QWidget() {
m_topLevel = topLevel;
m_updateTimer = new QTimer(this);
QGridLayout *layout = new QGridLayout(this);
m_runButton = new QPushButton(tr("Run"));
layout->addWidget(m_runButton, 0, 0);
layout->setAlignment(Qt::AlignTop);
const char *home = getenv("HOME");
// TODO: configurable path
m_execPath = home ? home : "/";
m_execPath += "/apps/macondo/macondo";
connect(m_runButton, SIGNAL(clicked()), this, SLOT(run()));
connect(m_updateTimer, SIGNAL(timeout()), this, SLOT(updateResults()));
m_updateTimer->setInterval(100);
}
void Macondo::run() {
if (m_process) return;
printf("running macondo %s\n", m_execPath.c_str());
m_process = new QProcess;
QStringList args;
m_process->start(m_execPath.c_str(), args);
connect(m_process, SIGNAL(started()), this, SLOT(processStarted()));
}
void Macondo::processStarted() {
m_updateTimer->start();
std::default_random_engine rand;
std::uniform_int_distribution<int> distribution(0, 26);
// save game file with random name
char filename[] = "tmpGameXXXXXXXXXXXX.gcg";
for (int i = 0; filename[i]; i++) {
if (filename[i] == 'X') {
filename[i] = distribution(rand) + 'A';
}
}
m_topLevel->writeFile(filename);
std::string command = "load ";
command += filename;
command += "\n";
m_process->write(command.c_str());
}
void Macondo::updateResults() {
QProcess::ProcessState state = m_process->state();
QByteArray data = m_process->readAllStandardError();
printf("%s",data.constData());
data = m_process->readAllStandardOutput();
printf("%s", data.constData());
fflush(stdout);
}
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