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/*
TODO:
- configurable execPath
- detect Macondo crashing?
- stop Macondo solve when game position changes
- configurable max plies
*/
#include "macondo.h"
#include "macondobackend.h"
#include <QGridLayout>
#include <QPushButton>
#include <QCheckBox>
Macondo::Macondo(Quackle::Game *game) : View() {
m_game = game;
m_useMacondo = new QCheckBox(tr("Use Macondo for 'Simulate'"));
const char *home = getenv("HOME");
std::string execPath = home ? home : "/";
execPath += "/apps/macondo/macondo";
initOptions = std::make_unique<MacondoInitOptions>(execPath);
m_backend = new MacondoBackend(game, *initOptions);
connectBackendSignals();
m_solve = new QPushButton(tr("Solve"));
m_solve->setDisabled(true);
QGridLayout *layout = new QGridLayout(this);
layout->setAlignment(Qt::AlignTop);
layout->addWidget(m_useMacondo, 0, 0);
layout->addWidget(m_solve, 1, 0);
connect(m_solve, SIGNAL(clicked()), this, SLOT(solve()));
}
Macondo::~Macondo() {
delete m_backend;
}
void Macondo::simulate() {
if (m_isSolving) {
// don't start a simulation if we're solving a (pre-)endgame
return;
}
if (isRunning())
stop();
clearMoves();
MacondoSimulateOptions options;
m_backend->simulate(options, m_movesFromKibitzer);
}
bool Macondo::isRunning() const {
return m_backend->isRunning();
}
void Macondo::solve() {
bool wasSolving = m_isSolving;
if (isRunning())
stop();
clearMoves();
if (wasSolving) {
emit stoppedSolver();
} else {
emit runningSolver();
MacondoSolveOptions options;
m_backend->solve(options);
m_isSolving = true;
}
updateSolveButton();
}
void Macondo::gameChanged(Quackle::Game *game) {
delete m_backend;
m_backend = new MacondoBackend(game, *initOptions);
connectBackendSignals();
m_game = game;
}
void Macondo::connectBackendSignals() {
connect(m_backend, SIGNAL(gotMoves(const Quackle::MoveList &)), this, SLOT(gotMoves(const Quackle::MoveList &)));
connect(m_backend, SIGNAL(statusMessage(const QString &)), this, SIGNAL(statusMessage(const QString &)));
}
void Macondo::stop() {
m_backend->stop();
m_anyUpdates = false;
m_isSolving = false;
updateSolveButton();
}
bool Macondo::useForSimulation() const {
return m_useMacondo->isChecked();
}
void Macondo::gotMoves(const Quackle::MoveList &moves) {
m_moves = moves;
m_anyUpdates = true;
if (m_isSolving && moves.size() > 0) {
emit setCandidateMove(&moves[0]);
}
}
void Macondo::positionChanged(const Quackle::GamePosition *position) {
if (!isRunning()) {
// perhaps new moves were generated
m_movesFromKibitzer = position->moves();
}
m_tilesUnseen = position->gameOver() ? 0 : position->unseenBag().size();
updateSolveButton();
}
// update "Solve" button text and enabledness*
void Macondo::updateSolveButton() {
if (isRunning()) {
m_solve->setText(tr("Stop"));
m_solve->setDisabled(false);
} else if (m_tilesUnseen > 0 && m_tilesUnseen <= 7) {
m_solve->setText(tr("Solve endgame"));
m_solve->setDisabled(false);
} else if (m_tilesUnseen > 7 && m_tilesUnseen <= 10) {
m_solve->setText(tr("Solve pre-endgame"));
m_solve->setDisabled(false);
} else {
m_solve->setText(tr("Solve"));
m_solve->setDisabled(true);
}
}
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