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/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2014 Jason Katz-Brown and John O'Laughlin.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <QtWidgets>
#include <game.h>
#include <quackleio/util.h>
#include "geometry.h"
#include "dashboard.h"
PlayerBrief::PlayerBrief()
: m_isCurrent(false), m_winnerStatus(Nonwinner)
{
m_vlayout = new QVBoxLayout(this);
Geometry::setupFramedLayout(m_vlayout);
m_name = new QLabel;
m_score = new QLabel;
m_name->setAlignment(Qt::AlignVCenter | Qt::AlignHCenter);
m_score->setAlignment(Qt::AlignVCenter | Qt::AlignHCenter);
m_vlayout->addWidget(m_name);
m_vlayout->addWidget(m_score);
}
void PlayerBrief::setPlayer(const Quackle::Player &player)
{
QString nameText = (m_isCurrent? "<b>%1</b>" : "%1");
nameText = nameText.arg(QuackleIO::Util::uvStringToQString(player.name()));
if (m_winnerStatus == Winner || m_winnerStatus == Cowinner)
{
nameText += QString("<h3>%1</h3>").arg(m_winnerStatus == Winner? tr("Winner!") : tr("Cowinner"));
}
m_name->setText(nameText);
m_score->setText(QString("<h2>%1</h2>").arg(player.score()));
if (m_isCurrent)
{
setFrameStyle(QFrame::Panel | QFrame::Sunken);
setLineWidth(2);
}
else
{
setFrameStyle(QFrame::NoFrame);
}
}
////////////
Dashboard::Dashboard(QWidget *parent)
: HistoryView(parent)
{
m_hlayout = new QHBoxLayout(this);
Geometry::setupInnerLayout(m_hlayout);
}
Dashboard::~Dashboard()
{
}
void Dashboard::historyChanged(const Quackle::History &history)
{
const Quackle::PlayerList players(history.currentPosition().endgameAdjustedScores());
const int numberOfPlayers = players.size();
const bool gameOver = history.currentPosition().gameOver();
while (m_briefs.size() > numberOfPlayers)
{
delete m_briefs.back();
m_briefs.pop_back();
}
while (m_briefs.size() < numberOfPlayers)
{
m_briefs.push_back(new PlayerBrief);
m_hlayout->addWidget(m_briefs.back());
m_briefs.back()->show();
}
Quackle::PlayerList winners;
if (gameOver)
winners = history.currentPosition().leadingPlayers();
int playerCountFromZero = 0;
QList<PlayerBrief *>::iterator briefIt = m_briefs.begin();
for (Quackle::PlayerList::const_iterator playerIt = players.begin(); playerIt != players.end(); ++playerIt, ++briefIt, ++playerCountFromZero)
{
const bool isCurrentPlayer = !gameOver && *playerIt == history.currentPosition().playerOnTurn();
(*briefIt)->setCurrentPlayer(isCurrentPlayer);
(*briefIt)->setWinnerStatus(Nonwinner);
if (gameOver)
{
Quackle::PlayerList::const_iterator winnersIt;
for (winnersIt = winners.begin(); winnersIt != winners.end(); ++winnersIt)
{
if (*playerIt == *winnersIt)
{
(*briefIt)->setWinnerStatus(winners.size() > 1? Cowinner : Winner);
break;
}
}
}
(*briefIt)->setPlayer(*playerIt);
}
}
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