/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef QUACKLE_RESOLVENT_H #define QUACKLE_RESOLVENT_H #include "alphabetparameters.h" #include "computerplayer.h" namespace Quackle { class Resolvent : public ComputerPlayer { public: Resolvent(); virtual ~Resolvent(); virtual Move move(); virtual MoveList moves(int nmoves); virtual ComputerPlayer *clone() { return new Resolvent; } virtual bool isSlow() const; virtual bool isUserVisible() const; }; inline bool Resolvent::isUserVisible() const { return true; } class InferringPlayer : public Resolvent { public: InferringPlayer(); virtual ~InferringPlayer(); virtual ComputerPlayer *clone() { return new InferringPlayer; } }; class TorontoPlayer : public Resolvent { public: TorontoPlayer(); virtual ~TorontoPlayer(); virtual ComputerPlayer *clone() { return new TorontoPlayer; } }; class FiveMinutePlayer : public Resolvent { public: FiveMinutePlayer(); virtual ~FiveMinutePlayer(); virtual ComputerPlayer *clone() { return new FiveMinutePlayer; } }; class TwentySecondPlayer : public Resolvent { public: TwentySecondPlayer(); virtual ~TwentySecondPlayer(); virtual ComputerPlayer *clone() { return new TwentySecondPlayer; } }; } #endif