/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2014 Jason Katz-Brown and John O'Laughlin.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include
#include "bogowinplayer.h"
#include "endgameplayer.h"
#include "preendgame.h"
#include "resolvent.h"
using namespace Quackle;
Resolvent::Resolvent()
{
m_name = MARK_UV("Resolvent");
m_id = 201;
}
Resolvent::~Resolvent()
{
}
Move Resolvent::move()
{
return moves(1).back();
}
MoveList Resolvent::moves(int nmoves)
{
// UVcout << "Resolvent generating move from position:" << endl;
// UVcout << m_simulator.currentPosition() << endl;
ComputerPlayer *delegatee;
if (m_simulator.currentPosition().bag().empty())
{
// Case 1: Straight endgame.
delegatee = new EndgamePlayer;
}
else if (currentPosition().bag().size() <= Preendgame::maximumTilesInBagToEngage())
{
// Case 2: Preendgame.
delegatee = new Preendgame;
}
else
{
// Case 3: Beginning and middle of the game.
delegatee = new SmartBogowin;
}
delegatee->setParameters(parameters());
delegatee->setDispatch(currentPosition().nestedness() > 0? 0 : m_dispatch);
delegatee->setPosition(m_simulator.currentPosition());
delegatee->setConsideredMoves(m_simulator.consideredMoves());
MoveList moves = delegatee->moves(nmoves);
delete delegatee;
return moves;
}
bool Resolvent::isSlow() const
{
return true;
}
InferringPlayer::InferringPlayer()
{
m_name = MARK_UV("Inferring Player");
m_id = 2012;
m_parameters.secondsPerTurn = 20;
m_parameters.inferring = true;
}
InferringPlayer::~InferringPlayer()
{
}
TorontoPlayer::TorontoPlayer()
{
m_name = MARK_UV("Championship Player");
m_id = 2006;
m_parameters.secondsPerTurn = 66;
}
TorontoPlayer::~TorontoPlayer()
{
}
FiveMinutePlayer::FiveMinutePlayer()
{
m_name = MARK_UV("Five Minute Championship Player");
m_id = 5208;
m_parameters.secondsPerTurn = 60 * 5;
}
FiveMinutePlayer::~FiveMinutePlayer()
{
}
TwentySecondPlayer::TwentySecondPlayer()
{
m_name = MARK_UV("Twenty Second Championship Player");
m_id = 5209;
m_parameters.secondsPerTurn = 20;
}
TwentySecondPlayer::~TwentySecondPlayer()
{
}