/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301 USA */ #ifndef QUACKLE_REPORTER_H #define QUACKLE_REPORTER_H namespace Quackle { class GamePosition; class ComputerPlayer; class Reporter { public: Reporter() {}; // Generates a formatted report of one position. // If computerPlayer is null, a report is made without showing the best plays. static void reportPosition(const GamePosition &position, ComputerPlayer *computerPlayer, UVString *report); // generates some formatted stats about the game static void reportGameStatistics(const Game &game, UVString *report); // header that credits Quackle static void reportHeader(const Game &game, UVString *report); // Report of all moves and endgame statistics. // computerPlayer can be null. static void reportGame(const Game &game, ComputerPlayer *computerPlayer, UVString *report); }; } #endif