/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef QUACKLE_STREAMINGREPORTER_H #define QUACKLE_STREAMINGREPORTER_H #include "reporter.h" class QTextStream; namespace Quackle { class Game; } namespace QuackleIO { // Full-game reporter using Qt streaming. class StreamingReporter { public: StreamingReporter(); // duplicates functionality of Quackle::Reporter::reportGame but suitable // for streaming so everything doesn't appear in the file at once. static void reportGame(const Quackle::Game &game, Quackle::ComputerPlayer *computerPlayer, QTextStream &stream); }; } #if (QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)) && !defined(m_endl) # define m_endl Qt::endl #elif !defined(m_endl) # define m_endl endl #endif #endif