/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "game.h" #include "streamingreporter.h" #include "util.h" using namespace QuackleIO; StreamingReporter::StreamingReporter() { } void StreamingReporter::reportGame(const Quackle::Game &game, Quackle::ComputerPlayer *computerPlayer, QTextStream &stream) { UVString header; Quackle::Reporter::reportHeader(game, &header); stream << Util::uvStringToQString(header); const Quackle::PositionList::const_iterator end(game.history().end()); for (Quackle::PositionList::const_iterator it = game.history().begin(); it != end; ++it) { UVString subreport; Quackle::Reporter::reportPosition((*it), computerPlayer, &subreport); // endl flushes the stream, which we want stream << Util::uvStringToQString(subreport) << endl; } UVString stats; Quackle::Reporter::reportGameStatistics(game, &stats); stream << Util::uvStringToQString(stats); }