/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include "game.h"
#include "streamingreporter.h"
#include "util.h"
using namespace QuackleIO;
StreamingReporter::StreamingReporter()
{
}
void StreamingReporter::reportGame(const Quackle::Game &game, Quackle::ComputerPlayer *computerPlayer, QTextStream &stream)
{
UVString header;
Quackle::Reporter::reportHeader(game, &header);
stream << Util::uvStringToQString(header);
const Quackle::PositionList::const_iterator end(game.history().end());
for (Quackle::PositionList::const_iterator it = game.history().begin(); it != end; ++it)
{
UVString subreport;
Quackle::Reporter::reportPosition((*it), computerPlayer, &subreport);
// endl flushes the stream, which we want
stream << Util::uvStringToQString(subreport) << m_endl;
}
UVString stats;
Quackle::Reporter::reportGameStatistics(game, &stats);
stream << Util::uvStringToQString(stats);
}