/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301 USA */ #ifndef QUACKLEIO_DICT_H #define QUACKLEIO_DICT_H #include #include #include #include namespace Dict { class Extension : public Quackle::ExtensionWithInfo { public: Extension() {} Extension(const Quackle::ExtensionWithInfo extensionWithInfo); QString word; }; typedef QList ExtensionList; class Word : public Quackle::WordWithInfo { public: QString word; static ExtensionList extensionsByLength(int length, const ExtensionList &list); ExtensionList getFrontExtensionList() const; ExtensionList getBackExtensionList() const; private: ExtensionList getExtensionList(bool front) const; }; class WordList : public QList { public: WordList(); ~WordList(); enum SortType { Alphabetical, Playability, Length, LengthLongestFirst, Probability }; void setSortBy(SortType sortType); static SortType sortType; }; typedef QList WordListList; class Querier { public: virtual ~Querier() {}; enum QueryFlags { None = 0x0000, WithExtensions = 0x0001, NoRequireAllLetters = 0x0002, CallUpdate = 0x0004 }; virtual WordList query(const QString &query, int flags = None) = 0; virtual QString alphagram(const QString &letters) const = 0; virtual bool isBritish(const Quackle::LetterString &word) = 0; virtual bool isLoaded() const = 0; }; } // Returns true if word1 is less playable than word2; // otherwise returns false. bool operator<(const Dict::Word &word1, const Dict::Word &word2); #endif