/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2014 Jason Katz-Brown and John O'Laughlin. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef QUACKLE_DAWGFACTORY_H #define QUACKLE_DAWGFACTORY_H #include #include "flexiblealphabet.h" class DawgFactory { public: DawgFactory(const QString& alphabetFile); ~DawgFactory(); int wordCount() const { return root.wordCount(); }; int nodeCount() const { return nodelist.size(); }; int encodableWords() const { return m_encodableWords; }; int unencodableWords() const { return m_unencodableWords; }; bool pushWord(const QString& word, bool inSmaller, int playability); void generate(); void writeIndex(const QString& fname); private: class Node { public: void pushWord(const Quackle::LetterString& word, bool inSmaller, int pb); void print(vector< Node* >& nodelist); int letterSum() const; int wordCount() const; bool equals(const Node &n) const; Quackle::Letter c; bool t; bool insmallerdict; int playability; vector children; int pointer; int location; bool lastchild; mutable bool sumexplored; mutable int sum; bool deleted; Node* cloneof; bool written; }; int m_encodableWords; int m_unencodableWords; vector< Node* > nodelist; Quackle::AlphabetParameters *alphas; Node root; }; #endif