/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "view.h"
BaseView::BaseView(QWidget *parent)
: QFrame(parent)
{
}
BaseView::~BaseView()
{
}
/////////
View::View(QWidget *parent)
: BaseView(parent)
{
}
View::~View()
{
}
void View::grabFocus()
{
}
void View::positionChanged(const Quackle::GamePosition *position)
{
for (QList::iterator it = m_subviews.begin(); it != m_subviews.end(); ++it)
(*it)->positionChanged(position);
}
void View::movesChanged(const Quackle::MoveList *moves)
{
for (auto& it : m_subviews)
it->movesChanged(moves);
}
void View::connectSubviewSignals()
{
for (auto& it : m_subviews)
{
connect(it, SIGNAL(statusMessage(const QString &)), this, SIGNAL(statusMessage(const QString &)));
connect(it, SIGNAL(setCandidateMove(const Quackle::Move *, bool *)), this, SIGNAL(setCandidateMove(const Quackle::Move *, bool *)));
connect(it, SIGNAL(removeCandidateMoves(const Quackle::MoveList *)), this, SIGNAL(removeCandidateMoves(const Quackle::MoveList *)));
connect(it, SIGNAL(commit()), this, SIGNAL(commit()));
connect(it, SIGNAL(setRack(const Quackle::Rack &)), this, SIGNAL(setRack(const Quackle::Rack &)));
}
}
/////////
HistoryView::HistoryView(QWidget *parent)
: BaseView(parent)
{
}
HistoryView::~HistoryView()
{
}
void HistoryView::historyChanged(const Quackle::History & /* history */)
{
}