/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "view.h" BaseView::BaseView(QWidget *parent) : QFrame(parent) { } BaseView::~BaseView() { } ///////// View::View(QWidget *parent) : BaseView(parent) { } View::~View() { } void View::grabFocus() { } void View::positionChanged(const Quackle::GamePosition *position) { for (QList::iterator it = m_subviews.begin(); it != m_subviews.end(); ++it) (*it)->positionChanged(position); } void View::movesChanged(const Quackle::MoveList *moves) { for (auto& it : m_subviews) it->movesChanged(moves); } void View::connectSubviewSignals() { for (auto& it : m_subviews) { connect(it, SIGNAL(statusMessage(const QString &)), this, SIGNAL(statusMessage(const QString &))); connect(it, SIGNAL(setCandidateMove(const Quackle::Move *, bool *)), this, SIGNAL(setCandidateMove(const Quackle::Move *, bool *))); connect(it, SIGNAL(removeCandidateMoves(const Quackle::MoveList *)), this, SIGNAL(removeCandidateMoves(const Quackle::MoveList *))); connect(it, SIGNAL(commit()), this, SIGNAL(commit())); connect(it, SIGNAL(setRack(const Quackle::Rack &)), this, SIGNAL(setRack(const Quackle::Rack &))); } } ///////// HistoryView::HistoryView(QWidget *parent) : BaseView(parent) { } HistoryView::~HistoryView() { } void HistoryView::historyChanged(const Quackle::History & /* history */) { }