/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef QUACKER_SIMVIEWER_H #define QUACKER_SIMVIEWER_H #include #include class QPushButton; class QTabWidget; class QTextEdit; class AveragesTab; class SimViewer : public QDialog { Q_OBJECT public: SimViewer(QWidget *parent = 0); virtual QSize sizeHint() const; public slots: void setSimulator(const Quackle::Simulator &simulator); private: QTabWidget *m_tabs; AveragesTab *m_averagesTab; }; class AveragesTab : public QWidget { Q_OBJECT public: AveragesTab(QWidget *parent = 0); public slots: void setSimulator(const Quackle::Simulator &simulator); QString statisticTable(const Quackle::Simulator &simulator); void explain(); private: QTextEdit *m_textEdit; }; #endif