/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef QUACKER_RACKDISPLAY_H #define QUACKER_RACKDISPLAY_H #include "view.h" #include "alphabetparameters.h" class QFont; class QLabel; class QLineEdit; class QHBoxLayout; class GraphicalRack; class RackTileWidget; class QuickEntryRack : public View { Q_OBJECT public: QuickEntryRack(QWidget *parent = 0); virtual ~QuickEntryRack(); public slots: virtual void positionChanged(const Quackle::GamePosition *position); virtual void grabFocus(); private slots: void quickEditReturnPressed(); void shuffle(); protected: virtual void processRack(const QString &rack); private: QLabel *m_label; QLineEdit *m_lineEdit; GraphicalRack *m_tiles; Quackle::LetterString m_rackTiles; }; class GraphicalRack : public QFrame { Q_OBJECT public: GraphicalRack(QWidget * parent = 0); public slots: virtual void setText(const Quackle::LetterString &text); protected: void dragEnterEvent (QDragEnterEvent* event); void dropEvent (QDropEvent* event); void mousePressEvent (QMouseEvent* event); private: QHBoxLayout *m_layout; static const QString mime_type; }; #endif