/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "geometry.h" #include "oppothreadprogressbar.h" #include "oppothread.h" OppoThreadProgressBar::OppoThreadProgressBar(OppoThread *thread) : m_thread(thread) { QHBoxLayout *layout = new QHBoxLayout(this); Geometry::setupInnerLayout(layout); m_progressBar = new QProgressBar; m_progressBar->setRange(0, 100); layout->addWidget(m_progressBar); m_cancelButton = new QPushButton(tr("Finish Now")); connect(m_cancelButton, SIGNAL(clicked()), this, SLOT(cancel())); layout->addWidget(m_cancelButton); } void OppoThreadProgressBar::setValue(int value) { m_progressBar->setValue(value); } void OppoThreadProgressBar::cancel() { m_thread->abort(); }