/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include "oppothread.h" QuackerDispatch::QuackerDispatch(QObject *parent) : QObject(parent), m_shouldAbort(false) { } QuackerDispatch::~QuackerDispatch() { } void QuackerDispatch::signalFractionDone(double fraction) { emit fractionDone(fraction); } OppoThread::OppoThread(QObject *parent) : QThread(parent), m_player(0) { m_dispatch = new QuackerDispatch(this); connect(m_dispatch, SIGNAL(fractionDone(double)), this, SLOT(signalFractionDone(double))); } OppoThread::~OppoThread() { m_dispatch->setShouldAbort(true); wait(); } void OppoThread::run() { if (!m_player) { UVcout << "No computer player for oppo thread to use in position!" << endl; return; } m_player->setPosition(m_position); m_player->setDispatch(m_dispatch); m_moves = m_player->moves(m_nmoves); } void OppoThread::signalFractionDone(double fraction) { emit fractionDone(fraction, this); } void OppoThread::setPosition(const Quackle::GamePosition &position) { if (isRunning()) return; m_position = position; } void OppoThread::setPlayer(Quackle::ComputerPlayer *player) { if (isRunning()) return; m_player = player; } void OppoThread::findBestMoves(int nmoves) { if (isRunning()) { UVcout << "OppoThread is already running!" << endl; return; } m_dispatch->setShouldAbort(false); m_nmoves = nmoves; start(HighPriority); } const Quackle::MoveList &OppoThread::moves() const { return m_moves; } void OppoThread::abort() { m_dispatch->setShouldAbort(true); }