/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2014 Jason Katz-Brown and John O'Laughlin. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef QUACKER_NOTEEDITOR_H #define QUACKER_NOTEEDITOR_H #include #include "view.h" class QTextEdit; class NoteEditor : public View { Q_OBJECT public: NoteEditor(QWidget *parent = 0); virtual ~NoteEditor(); virtual QSize sizeHint() const; public slots: virtual void positionChanged(const Quackle::GamePosition &position); protected slots: virtual void showNote(const UVString ¬e); virtual void noteEdited(); void manuallySetNoteText(const QString ¬e); private: QTextEdit *m_textEdit; }; #endif