/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2014 Jason Katz-Brown and John O'Laughlin.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include
#include
#include "geometry.h"
#include "noteeditor.h"
NoteEditor::NoteEditor(QWidget *parent)
: View(parent)
{
QVBoxLayout *layout = new QVBoxLayout(this);
Geometry::setupInnerLayout(layout);
m_textEdit = new QTextEdit;
m_textEdit->setMinimumSize(60, 20);
layout->addWidget(m_textEdit);
showNote(UVString());
connect(m_textEdit, SIGNAL(textChanged()), this, SLOT(noteEdited()));
}
NoteEditor::~NoteEditor()
{
}
QSize NoteEditor::sizeHint() const
{
//return QSize(20, 20);
QSize hint = QFrame::sizeHint();
return QSize(hint.width(), hint.height() / 2);
}
void NoteEditor::positionChanged(const Quackle::GamePosition &position)
{
showNote(position.explanatoryNote());
}
void NoteEditor::showNote(const UVString ¬e)
{
if (note.empty())
{
manuallySetNoteText(tr("Type a note here!"));
return;
}
const QString qstringNote = QuackleIO::Util::uvStringToQString(note);
manuallySetNoteText(qstringNote);
}
void NoteEditor::manuallySetNoteText(const QString ¬e)
{
disconnect(m_textEdit, SIGNAL(textChanged()), this, SLOT(noteEdited()));
m_textEdit->setPlainText(note);
connect(m_textEdit, SIGNAL(textChanged()), this, SLOT(noteEdited()));
}
void NoteEditor::noteEdited()
{
emit setNote(QuackleIO::Util::qstringToString(m_textEdit->toPlainText()));
}